public static Generics.Scene GetNextLoadLevelAsync(UIHexButtonEx btn) { switch (btn.index) { case 1: return(Generics.Scene.SortieAreaMap); case 2: return(Generics.Scene.SortieAreaMap); case 0: return(Generics.Scene.Strategy); default: return(Generics.Scene.Scene_BEF); } }
private void DecideAdvancingWithDrawalBtn(UIHexButtonEx btn) { if (!_isDecide) { _isDecide = true; KeyControl keyControl = BattleTaskManager.GetKeyControl(); keyControl.Index = btn.index; KCV.Utils.SoundUtils.PlaySE(SEFIleInfos.SE_036); _listHexExBtns.ForEach(delegate(UIAdvancingWithDrawalButton x) { x.isColliderEnabled = false; }); UIBattleNavigation battleNavigation = BattleTaskManager.GetPrefabFile().battleNavigation; battleNavigation.Hide(0.2f, null); if (_delDecideAdvancingWithdrawalButton != null) { _delDecideAdvancingWithdrawalButton(btn); } } }