Esempio n. 1
0
    /// <summary>
    /// 初始化左侧的grid
    /// </summary>
    void InitHeartSkillGridList()
    {
        if (m_heartSkillList != null)
        {
            for (int i = 0; i < m_grid_heartSkillGridContent.transform.childCount; i++)
            {
                GameObject       gridGo = m_grid_heartSkillGridContent.transform.GetChild(i).gameObject;
                UIHeartSkillGrid grid   = gridGo.GetComponent <UIHeartSkillGrid>();
                if (grid == null)
                {
                    grid = gridGo.AddComponent <UIHeartSkillGrid>();
                }

                grid.SetGridData(m_heartSkillList[i]);
                bool enableUpgrade = HSManager.IsEnableUpgrade(m_heartSkillList[i]);
                grid.SetRedPoint(enableUpgrade);
                if (m_selectItem == i)
                {
                    SetSelectItem(m_selectItem);
                }

                grid.RegisterUIEventDelegate(OnSelectCallback);
            }
        }
    }
Esempio n. 2
0
    /// <summary>
    /// 设置选中
    /// </summary>
    /// <param name="item"></param>
    void SetSelectItem(int item)
    {
        Transform gridTransf = m_grid_heartSkillGridContent.transform.GetChild(m_selectItem);

        if (gridTransf != null)
        {
            UIHeartSkillGrid grid = gridTransf.GetComponent <UIHeartSkillGrid>();
            if (grid != null)
            {
                grid.SetSelect(false);
            }
        }

        gridTransf = m_grid_heartSkillGridContent.transform.GetChild(item);
        if (gridTransf != null)
        {
            UIHeartSkillGrid grid = gridTransf.GetComponent <UIHeartSkillGrid>();
            if (grid != null)
            {
                grid.SetSelect(true);
            }
        }

        m_selectItem = item;

        InitHeartSkillUpgradeInfo();
    }
Esempio n. 3
0
    /// <summary>
    /// 设置等级
    /// </summary>
    /// <param name="item"></param>
    void SetItemLv(int item)
    {
        Transform gridTransf = m_grid_heartSkillGridContent.transform.GetChild(item);

        if (gridTransf != null)
        {
            UIHeartSkillGrid   grid = gridTransf.GetComponent <UIHeartSkillGrid>();
            HeartSkillDataBase db   = GameTableManager.Instance.GetTableItem <HeartSkillDataBase>(m_heartSkillList[item].skill_id, (int)m_heartSkillList[item].level);
            if (grid != null && db != null)
            {
                grid.SetLv(db.lv);
            }
        }
    }
Esempio n. 4
0
    /// <summary>
    /// 设置遮罩mask
    /// </summary>
    /// <param name="item"></param>
    void SetItemMask(int item)
    {
        Transform gridTransf = m_grid_heartSkillGridContent.transform.GetChild(item);

        if (gridTransf != null)
        {
            UIHeartSkillGrid   grid = gridTransf.GetComponent <UIHeartSkillGrid>();
            HeartSkillDataBase db   = GameTableManager.Instance.GetTableItem <HeartSkillDataBase>(m_heartSkillList[item].skill_id, (int)m_heartSkillList[item].level);
            if (grid != null)
            {
                bool isLock = db.lv == 0 ? true : false;
                grid.SetMask(isLock);
            }
        }
    }
Esempio n. 5
0
    /// <summary>
    /// grid点击事件
    /// </summary>
    /// <param name="eventType"></param>
    /// <param name="data"></param>
    /// <param name="param"></param>
    void OnSelectCallback(UIEventType eventType, object data, object param)
    {
        if (eventType == UIEventType.Click)
        {
            UIHeartSkillGrid grid = data as UIHeartSkillGrid;
            if (grid == null)
            {
                return;
            }

            HeartSkillDataBase db = GameTableManager.Instance.GetTableItem <HeartSkillDataBase>(grid.m_heartSkill.skill_id, (int)grid.m_heartSkill.level);
            if (db != null)
            {
                SetSelectItem((int)db.orderId - 1);
            }
        }
    }