Esempio n. 1
0
    /// <summary>
    /// 隐藏GrayScreen,
    /// </summary>
    /// <param name="wnd"></param>
    public static void HideGrayScreen(UI3Wnd wnd)
    {
        if (wnd == null || wnd.gameObject == null || wnd.WndType != UI3WndType.PopUp || wnd.GetClassName() == "UIGrayScreen")
        {
            return;
        }
        UIGrayScreen grayWnd = findWindow <UIGrayScreen>();

        if (grayWnd == null)
        {
            return;
        }
        string           panelLayer = GetPanelLayer(wnd.GetClassName());
        UIStack <string> stack      = GetStackByPanelLayer(panelLayer);

        if (stack == null)
        {
            return;
        }
        UI3Wnd lastWnd = GetLastGrayScreen(stack);

        if (lastWnd == null)
        {
            grayWnd.setActive(false);
        }
        else
        {
            ShowGrayScreen(lastWnd);
        }
    }
Esempio n. 2
0
    /// <summary>
    /// 显示GrayScreen,
    /// </summary>
    /// <param name="wnd"></param>
    /// <param name="OnClickGrayScreen"></param>
    public static void ShowGrayScreen(UI3Wnd wnd, System.Action OnClickGrayScreen = null)
    {
        if (wnd == null || wnd.gameObject == null || wnd.WndType != UI3WndType.PopUp || wnd.GetClassName() == "UIGrayScreen")
        {
            return;
        }
        UIGrayScreen grayWnd = createWindow <UIGrayScreen>();

        if (grayWnd == null)
        {
            return;
        }
        grayWnd.OnClickEventCallback = OnClickGrayScreen != null ? OnClickGrayScreen : wnd.OnClickGrayScreen;
        grayWnd.Wnd = wnd.gameObject;
        int depth = wnd.getMinDepth();

        grayWnd.setDepth(depth - 1);
        grayWnd.setActive(true);
    }