Esempio n. 1
0
    protected override LoopListViewItem2 OnGetItemByIndex(LoopListView2 listView, int index)
    {
        if (index < 0 || index >= DataManger.TotalItemCount)
        {
            return(null);
        }
        GridItemData itemData = DataManger.GetItemDataByIndex(index);

        if (itemData == null)
        {
            return(null);
        }
        LoopListViewItem2 item = listView.NewListViewItem(ItemName);

        for (int i = 0; i < row; i++)
        {
            int             itemIndex  = index * row + i;
            UIGameLevelItem itemScript = item.transform.GetChild(i).GetComponent <UIGameLevelItem>();
            if (itemIndex >= DataManger.TotalDataCount)
            {
                itemScript.gameObject.SetActive(false);
                continue;
            }
            else
            {
                itemScript.gameObject.SetActive(true);
            }
            itemScript.Init();
            m_TransferDataList[itemIndex].ActionOneIntCallBack = CallBack;
            m_TransferDataList[itemIndex].ObjArray             = new object[] { itemScript };
            itemScript.SetData(m_TransferDataList[itemIndex]);
        }
        return(item);
    }
Esempio n. 2
0
 private void CallBack(int itemIndex)
 {
     if (m_NowItem != null && m_NowItem.Index == itemIndex)
     {
         return;
     }
     m_GameLevelId = itemIndex + 1;
     m_GameLevelView.SetData(m_TransferDataList[itemIndex]);
     m_GameLevelView.BtnChallengeClickCallBack = OnBtnChallengeClick;
     if (m_NowItem != null)
     {
         m_LastItem = m_NowItem;
         m_LastItem.IsSelect(false);
     }
     m_NowItem = m_TransferDataList[itemIndex].ObjArray[0] as UIGameLevelItem;
     m_NowItem.IsSelect(true);
     m_Star2Time = m_TransferDataList[itemIndex].GetValue <int>(ConstDefine.Star2Time);
     m_Star3Time = m_TransferDataList[itemIndex].GetValue <int>(ConstDefine.Star3Time);
 }