public void TestIsDisabled() { var trigger = TriggerDefs.IsDisabled(UIExt.Setter()); trigger.Property.Should().Be(UIElement.IsEnabledProperty); trigger.Value.Should().Be(false); trigger.Setters.Count.Should().Be(1); }
public void TestIsPressed() { var trigger = TriggerDefs.IsPressed(UIExt.Setter()); trigger.Property.Should().Be(ButtonBase.IsPressedProperty); trigger.Value.Should().Be(true); trigger.Setters.Count.Should().Be(1); }
public void TestIsMouseOver() { var trigger = TriggerDefs.IsMouseOver(UIExt.Setter()); trigger.Property.Should().Be(UIElement.IsMouseOverProperty); trigger.Value.Should().Be(true); trigger.Setters.Count.Should().Be(1); }
public void SubToInput(CompositeDisposable disposable) { InitUnitSelected(); InitUnitDeselected(); void InitUnitDeselected() { UnitDeselected = inputController.OnMouseUp .Where(_ => !UIExt.IsPointerOverUIElement()) .Select(raycastController.FireRaycast) .Where(_ => !raycastController.RaycastHitsUnit(_).isHit) //TODO: do one raycast with layers combines .Where(raycastController.RaycastHitsGlobalCollider) .AsUnitObservable(); } void InitUnitSelected() { UnitSelected = inputController.OnMouseDown .Select(raycastController.FireRaycast) .SelectWhere(raycastController.RaycastHitsUnit) .Select(DragInfo) .Connect(disposable); } }