public override async Task OnClick() { try { await GameState.SetCurrentWorldByWorldIndex(WorldIndex); UIEvents.ChangeGameText(GameTextId.WorldName, GameState.CurrentWorld.World.Name); var character = GameState.GetCharacterByWorldId(GameState.CurrentWorld.World.Id); if (character == null) { LOG.Log($"Player does not have a character on world: {GameState.CurrentWorld.World.Id}"); await ScreenChangerService.ChangeScreen(ScreenId.CreateCharacter); } else { LOG.Log($"Found Character!"); GameState.CurrentCharacter = character; await ScreenChangerService.ChangeScreen(ScreenId.SelectCharacter); } } catch (System.Exception e) { LOG.Log(e); throw; } }
/// <summary> /// 添加联系 /// </summary> /// <param name="ue"></param> /// <returns></returns> List <UIEvents> AddContact(UIEvents ue) { int id = ue.id; //Debug.Log("ue.id::::"+ue.id); List <UIEvents> Relative = new List <UIEvents>(); for (int i = 0; i < buttonnames.Count; i++) { //检查节点,在比其ID*10大且在+10以内 if (childitems[buttonnames[i]].id > id * 10 && childitems[buttonnames[i]].id < id * 10 + 10) { // Debug.Log(ue.name +"<<<<<"+ue.id+ "添加子关系:::" + childitems[buttonnames[i]].id); Relative.Add(childitems[buttonnames[i]]); childitems[buttonnames[i]].parent_contact = ue; } } for (int i = 0; i < buttonnames.Count; i++) { if (childitems[buttonnames[i]].id == id / 10) { // Relative.Add(childitems[buttonnames[i]]); // Debug.Log("找到::" + ue.name + "的父物体::::" + childitems[buttonnames[i]].name); } } return(Relative); }
void Start() { //子button的数目必须和进度XML的子节点数目相同 if (buttonnames == null) { buttonnames = new List <string>(Date.GetInstance.MODELTOSTEP.Keys); } if (steps == null) { steps = new List <List <int> >(Date.GetInstance.MODELTOSTEP.Values); } if (childitems == null) { childitems = new Dictionary <string, UIEvents>(); //Add进字典时,childitems还没有添加完成 for (int i = 0; i < transform.childCount; i++) { UIEvents ue = transform.GetChild(i).GetComponent <UIEvents>(); if (ue) { ue.Init(this, buttonnames[i], steps[i][0], steps[i][1], steps[i][2]); childitems.Add(buttonnames[i], ue); } } } InitAssigne(); }
public ShooterCreateViewModel() { AddToAssingedParticipationCommand = new RelayCommand <ParticipationListItem>(ExecuteAddToAssignedParticipationCommand, CanExecuteAddtoAssignedParticipationCommand); RemoveFromAssingedParticipationCommand = new RelayCommand <ShooterParticipationListItem>(ExecuteRemoveFromAssignedParticipationCommand, CanExecuteRemoveFromAssignedParticipationCommand); CancelCommand = new RelayCommand <object>(ExecuteCloseCommand); CreateShooterCommand = new RelayCommand <UiPerson>(ExecuteCreateShooterCommand, CanExecuteCreateShooterCommand); if (!DesignTimeHelper.IsInDesignMode) { IConfiguration config = ConfigurationSource.Configuration; _participationDataStore = config.GetParticipationDataStore(); _windowService = config.GetWindowService(); _shooterParticipationDataStore = config.GetShooterParticipationDataStore(); _uiEvents = config.GetUIEvents(); _uiEvents.PersonSelected += person => { UiPerson = person; }; _uiEvents.RequireSelectedPerson(); _shooterNumberService = config.GetShooterNumberService(); _shooterDataStore = config.GetShooterDataStore(); _shooterParticipationView = config.GetShooterParticipationView(); _ssvShooterDataWriterService = config.GetSsvShooterDataWriterService(); LoadAvailableParticipationList(); LoadAssignedParticipationList(); } }
void Awake() { if (Instance == null) { Instance = this; } }
public ShooterCreateViewModel() { AddToAssingedParticipationCommand = new RelayCommand<ParticipationListItem>(ExecuteAddToAssignedParticipationCommand, CanExecuteAddtoAssignedParticipationCommand); RemoveFromAssingedParticipationCommand = new RelayCommand<ShooterParticipationListItem>(ExecuteRemoveFromAssignedParticipationCommand, CanExecuteRemoveFromAssignedParticipationCommand); CancelCommand = new RelayCommand<object>(ExecuteCloseCommand); CreateShooterCommand = new RelayCommand<UiPerson>(ExecuteCreateShooterCommand, CanExecuteCreateShooterCommand); if (!DesignTimeHelper.IsInDesignMode) { IConfiguration config = ConfigurationSource.Configuration; _participationDataStore = config.GetParticipationDataStore(); _windowService = config.GetWindowService(); _shooterParticipationDataStore = config.GetShooterParticipationDataStore(); _uiEvents = config.GetUIEvents(); _uiEvents.PersonSelected += person => { UiPerson = person; }; _uiEvents.RequireSelectedPerson(); _shooterNumberService = config.GetShooterNumberService(); _shooterDataStore = config.GetShooterDataStore(); _shooterParticipationView = config.GetShooterParticipationView(); _ssvShooterDataWriterService = config.GetSsvShooterDataWriterService(); LoadAvailableParticipationList(); LoadAssignedParticipationList(); } }
public DefaultConfiguration() { //_shootingRange = new SiusDataFileProvider(@"C:\Users\eberlid\Dropbox\SSC\2014\Herbstschiessen\ShootingRange\20140516_164043.log"); //_shootingRange = new SiusDataFileProvider(@"C:\Users\eberlid\Documents\My Dropbox\SSC\2014\Herbstschiessen\ShootingRange\20140516_164043.log"); //_shootingRange = new SiusDataFileProvider(@"C:\Users\eberlid\Dropbox\SSC\2014\Herbstschiessen\ShootingRange\20130914_132912.log"); //_shootingRange = new SiusApiProvider("http://192.168.1.4"); _shootingRange = new SiusDataSocketProvider("127.0.0.1", 4000); _events = new ShootingRangeEvents(); _uiEvents = new UIEvents(); ShootingRangeEntities entities = new ShootingRangeEntities(); _personRepository = new PersonDataStore(entities); _shooterRepository = new ShooterDataStore(entities); _participationDataStore = new ParticipationDataStore(entities); _sessionDataStore = new SessionDataStore(entities); _shotDataStore = new ShotDataStore(entities); _sessionDetailsView = new SessionDetailsView(entities); _shooterNumberConfigDataStore = new ShooterNumberConfigDataStore(entities); _shooterParticipationDataStore = new ShooterParticipationDataStore(entities); _sessionSubtotalDataStore = new SessionSubtotalDataStore(entities); _programItemDataStore = new ProgramItemDataStore(entities); _groupMemberDetailsView = new GroupMemberDetailsView(entities); _groupDetailsView = new GroupDetailsView(entities); _shooterParticipationView = new ShooterParticipationView(entities); _windowService = new WindowService(); _barcodePrintService = new PtouchBarcodePrinter(); _barcodeBuilderService = new Barcode2Of5InterleavedService(); _shooterNumberService = new ShooterNumberService(_shooterNumberConfigDataStore); _shooterCollectionParticipationDataStore = new ShooterCollectionParticipationDataStore(entities); _shooterCollectionDataStore = new ShooterCollectionDataStore(entities); _collectionShooterDataStore = new CollectionShooterDataStore(entities); _ssvShooterDataWriterService = new SsvFileWriter(@"C:\Sius\SiusData\SSVDaten\SSV_schuetzen.txt"); }
public EditPassViewModel() { if (!DesignTimeHelper.IsInDesignMode) { IConfiguration config = ConfigurationSource.Configuration; _shooterDatastore = config.GetShooterDataStore(); _sessionDatastore = config.GetSessionDataStore(); _programItemDatastore = config.GetProgramItemDataStore(); _personDatastore = config.GetPersonDataStore(); _windowService = config.GetWindowService(); _events = config.GetUIEvents(); List<UiShooter> shooters = _shooterDatastore.GetAll().Select(UiBusinessObjectMapper.ToUiShooter).ToList(); shooters.ForEach(_ => { if (_.PersonId != null) _.FetchPerson(_personDatastore.FindById((int) _.PersonId)); }); UiShooters = new ObservableCollection<UiShooter>(shooters.OrderBy(_ => _.LastName).ThenBy(_ => _.FirstName)); SearchShooterCommand = new RelayCommand<string>(ExecuteSearchShooterCommand, CanExecuteSearchShooterCommand); DeleteCommand = new RelayCommand<UiSession>(ExecuteDeleteCommand, CanExecuteDeleteCommand); CancelCommand = new RelayCommand<object>(ExecuteCancelCommand); SaveCommand = new RelayCommand<UiShooter>(ExecuteSaveCommand, CanExecuteSaveCommand); UiShooter selectedUiShooter = _events.FetchSelectedShooter(); if (selectedUiShooter != null) { ShooterNumber = string.Format("{0}", selectedUiShooter.ShooterNumber); ExecuteSearchShooterCommand(ShooterNumber); } } }
public ShooterEditViewModel() { AddToAssingedParticipationCommand = new RelayCommand<ParticipationListItem>(ExecuteAddToAssignedParticipationCommand, CanExecuteAddtoAssignedParticipationCommand); RemoveFromAssingedParticipationCommand = new RelayCommand<ShooterParticipationListItem>(ExecuteRemoveFromAssignedParticipationCommand, CanExecuteRemoveFromAssignedParticipationCommand); CancelCommand = new RelayCommand<object>(ExecuteCloseCommand); AssignShooterCollectionCommand = new RelayCommand<UiShooterCollection>(ExecuteAssignShooterCommand, CanExecuteAssignShooterCommand); if (!DesignTimeHelper.IsInDesignMode) { IConfiguration config = ConfigurationSource.Configuration; _participationDataStore = config.GetParticipationDataStore(); _windowService = config.GetWindowService(); _shooterParticipationDataStore = config.GetShooterParticipationDataStore(); _collectionShooterDataStore = config.GetCollectionShooterDataStore(); _personDataStore = config.GetPersonDataStore(); _uiEvents = config.GetUIEvents(); _uiEvents.ShooterSelected += shooter => { UiShooter = shooter; }; _uiEvents.RequireSelectedShooter(); _shooterNumberService = config.GetShooterNumberService(); _shooterDataStore = config.GetShooterDataStore(); _shooterParticipationView = config.GetShooterParticipationView(); _shooterCollectionDataStore = config.GetShooterCollectionDataStore(); _shooterCollectionParticipationDataStore = config.GetShooterCollectionParticipationDataStore(); LoadData(); UiShooterCollections = new ObservableCollection<UiShooterCollection>(_shooterCollectionDataStore.GetAll().Select(UiBusinessObjectMapper.ToUiShooterCollection).OrderBy(_ => _.CollectionName)); } }
protected void ListenToPointerEvents() { UIEvents.AddListener(EPointerEvent.PointerDown, OnPointerDown); UIEvents.AddListener(EPointerEvent.DragStart, OnDragStart); UIEvents.AddListener(EPointerEvent.Drag, OnDrag); UIEvents.AddListener(EPointerEvent.DragEnd, OnDragStop); }
public ShooterEditViewModel() { AddToAssingedParticipationCommand = new RelayCommand <ParticipationListItem>(ExecuteAddToAssignedParticipationCommand, CanExecuteAddtoAssignedParticipationCommand); RemoveFromAssingedParticipationCommand = new RelayCommand <ShooterParticipationListItem>(ExecuteRemoveFromAssignedParticipationCommand, CanExecuteRemoveFromAssignedParticipationCommand); CancelCommand = new RelayCommand <object>(ExecuteCloseCommand); AssignShooterCollectionCommand = new RelayCommand <UiShooterCollection>(ExecuteAssignShooterCommand, CanExecuteAssignShooterCommand); if (!DesignTimeHelper.IsInDesignMode) { IConfiguration config = ConfigurationSource.Configuration; _participationDataStore = config.GetParticipationDataStore(); _windowService = config.GetWindowService(); _shooterParticipationDataStore = config.GetShooterParticipationDataStore(); _collectionShooterDataStore = config.GetCollectionShooterDataStore(); _personDataStore = config.GetPersonDataStore(); _uiEvents = config.GetUIEvents(); _uiEvents.ShooterSelected += shooter => { UiShooter = shooter; }; _uiEvents.RequireSelectedShooter(); _shooterNumberService = config.GetShooterNumberService(); _shooterDataStore = config.GetShooterDataStore(); _shooterParticipationView = config.GetShooterParticipationView(); _shooterCollectionDataStore = config.GetShooterCollectionDataStore(); _shooterCollectionParticipationDataStore = config.GetShooterCollectionParticipationDataStore(); LoadData(); UiShooterCollections = new ObservableCollection <UiShooterCollection>(_shooterCollectionDataStore.GetAll().Select(UiBusinessObjectMapper.ToUiShooterCollection).OrderBy(_ => _.CollectionName)); } }
private IEnumerator TimeToStartMinigame(Interactable interactable, float time, int index) { bool startedCountdown = false; while (time > 0) { // Stop countdown if player has started the minigame if (interactable.MinigameStarted) { interactable.MinigameStarted = false; yield break; } if (time <= 5.5 && !startedCountdown) { startedCountdown = true; UIEvents.StartFlickering(interactable.minigame); } time -= Time.deltaTime; yield return(null); } print("request expired " + interactable.minigame); float sanityAmount = MinigameManager.Instance.GetMinigameOfType(interactable.minigame).sanityLoss; GameManager.Instance.Sanity += sanityAmount; UIEvents.SanityUpdate(GameManager.Instance.Sanity); UIEvents.EndRequest(interactable.minigame); interactable.SetInteractable(false); }
public void Unsubscribe(UIEvents eventType, Action <object> callback) { List <Action <object> > subs; if (subscribers.ContainsKey(eventType) == false) { Debug.LogError("we tried to unsubscribe from a dictionary non entry"); return; } if (subscribers[eventType] == null) { Debug.LogError("we tried to unsubscribe from a null list"); } if (subscribers.TryGetValue(eventType, out subs)) { for (int i = subscribers[eventType].Count - 1; i >= 0; i--) { if (subscribers[eventType][i] == callback) { subscribers[eventType].RemoveAt(i); } } } }
private void MinigameFinished(IMinigame minigame, bool win) { print("Destroyed"); minigame.DestroyMinigame(); Minigame minigameValues = GetMinigameOfType(minigame.minigame); float sanityAmount; if (win) { sanityAmount = minigameValues.sanityGain; } else { sanityAmount = minigameValues.sanityLoss; } currentInteractable.InMinigame = false; Cursor.SetCursor(null, Vector2.zero, CursorMode.Auto); GameManager.Instance.FreezeGame = false; GameManager.Instance.Sanity += sanityAmount; UIEvents.EndRequest(minigame.minigame); UIEvents.SanityUpdate(GameManager.Instance.Sanity); }
public void RequestMinigame() { Minigame minigame = RollMinigame(); var interactables = GetAllAvailableInteractablesForMinigame(minigame.MinigameType); // second roll if (interactables.Count == 0) { minigame = RollMinigame(); interactables = GetAllAvailableInteractablesForMinigame(minigame.MinigameType); if (interactables.Count == 0) { return; } } int randomInteractible = Random.Range(0, interactables.Count); Interactable interactable = interactables[randomInteractible]; interactable.SetInteractable(true); print("Dispalying minigame" + minigame.MinigameType); UIEvents.DisplayRequest(minigame.MinigameType); StartCoroutine(TimeToStartMinigame(interactable, minigame.timeToStart, randomInteractible)); }
// Called from Dialogue System after beginning day dialogue public void DialogueEnded() { UIEvents.StartTimer(); UIEvents.ToggleDialogueUI(false); FreezeGame = false; DayStarted = true; }
// Called from Dialogue System after end of day dialogue public void EndDay() { UIEvents.FadeToBlack(); UIEvents.ToggleDialogueUI(false); Invoke("NextDay", 3f); }
public static async Task <RegisterAccountResponse> TryToRegister() { var username = Object.usernameInputField.GetValue(); var playerName = Object.playerNameInputField.GetValue(); var password = Object.passwordInputField.GetValue(); LOG.Log($"Trying to register with: {username} | {password} | {playerName}"); var res = await NetworkService.Register(username, password, playerName); string message = ""; switch (res.response) { case RegisterAccountResponseType.Success: message = $"Registration was ok!"; break; case RegisterAccountResponseType.UserNameAlreadyExists: message = $"Username already exists"; break; case RegisterAccountResponseType.PlayerNameAlreadyExists: message = $"Player name already exists"; break; } LOG.Log(message); UIEvents.ChangeGameText(GameTextId.RegisterResponse, message); return(res); }
public EditPassViewModel() { if (!DesignTimeHelper.IsInDesignMode) { IConfiguration config = ConfigurationSource.Configuration; _shooterDatastore = config.GetShooterDataStore(); _sessionDatastore = config.GetSessionDataStore(); _programItemDatastore = config.GetProgramItemDataStore(); _personDatastore = config.GetPersonDataStore(); _windowService = config.GetWindowService(); _events = config.GetUIEvents(); List <UiShooter> shooters = _shooterDatastore.GetAll().Select(UiBusinessObjectMapper.ToUiShooter).ToList(); shooters.ForEach(_ => { if (_.PersonId != null) { _.FetchPerson(_personDatastore.FindById((int)_.PersonId)); } }); UiShooters = new ObservableCollection <UiShooter>(shooters.OrderBy(_ => _.LastName).ThenBy(_ => _.FirstName)); SearchShooterCommand = new RelayCommand <string>(ExecuteSearchShooterCommand, CanExecuteSearchShooterCommand); DeleteCommand = new RelayCommand <UiSession>(ExecuteDeleteCommand, CanExecuteDeleteCommand); CancelCommand = new RelayCommand <object>(ExecuteCancelCommand); SaveCommand = new RelayCommand <UiShooter>(ExecuteSaveCommand, CanExecuteSaveCommand); UiShooter selectedUiShooter = _events.FetchSelectedShooter(); if (selectedUiShooter != null) { ShooterNumber = string.Format("{0}", selectedUiShooter.ShooterNumber); ExecuteSearchShooterCommand(ShooterNumber); } } }
private static void SetZaiMessage() { if (!GameState.HasAnyCharacterType) { UIEvents.ChangeGameText(GameTextId.ZaiChat, "You don't have a Spirit Warrior on your vessel... Come and talk to me."); } }
public MainViewModel() { if (DesignTimeHelper.IsInDesignMode) { _personDataStore = new FakePersonDataStore(); _shooterDataStore = new FakeShooterDataStore(); _participationDataStore = new FakeParticipationDataStore(); _groupMemberDetailsView = new FakeGroupMemberDetailsView(); _groupDetailsView = new FakeGroupDetailsView(); } else { IConfiguration config = ConfigurationSource.Configuration; _personDataStore = config.GetPersonDataStore(); _shooterDataStore = config.GetShooterDataStore(); _participationDataStore = config.GetParticipationDataStore(); _shooterParticipationDataStore = config.GetShooterParticipationDataStore(); _groupMemberDetailsView = config.GetGroupMemberDetailsView(); _shooterParticipationView = config.GetShooterParticipationView(); _groupDetailsView = config.GetGroupDetailsView(); _sessionDetailsView = config.GetSessionDetailsView(); _shooterDataWriterService = config.GetSsvShooterDataWriterService(); _collectionShooterDataStore = config.GetCollectionShooterDataStore(); _shooterCollectionDataStore = config.GetShooterCollectionDataStore(); _shooterCollectionParticipationDataStore = config.GetShooterCollectionParticipationDataStore(); _shooterNumberService = config.GetShooterNumberService(); _windowService = config.GetWindowService(); _barcodePrintService = config.GetBarcodePrintService(); _barcodeBuilderService = config.GetBarcodeBuilderService(); _events = config.GetEvents(); _uiEvents = config.GetUIEvents(); _uiEvents.RequireSelectedPerson += () => _uiEvents.PersonSelected(SelectedUiPerson); _uiEvents.SelectPersonById += (id) => { SelectedUiPerson = UiPeople.FirstOrDefault(_ => _.PersonId == id); }; _uiEvents.RequireSelectedShooter += () => _uiEvents.ShooterSelected(SelectedUiShooter); _uiEvents.FetchSelectedShooter += () => SelectedUiShooter; _uiEvents.PersonDataStoreChanged += LoadPersonList; _uiEvents.ShooterDataStoreChanged += LoadShooterList; _shooterNumberService.Configure(_shooterDataStore); LoadPersonList(); LoadShooterList(); LoadParticipationList(); } CreatePersonCommand = new RelayCommand<object>(ExecuteCreatePersonCommand); EditPersonCommand = new RelayCommand<UiPerson>(ExecuteEditPersonCommand, CanExecuteEditPersonCommand); DeletePersonCommand = new RelayCommand<UiPerson>(ExecuteDeletePersonCommand, CanExecuteDeletePersonCommand); CreateShooterCommand = new RelayCommand<UiPerson>(ExecuteCreateShooterCommand, CanExecuteCreateShooterCommand); EditShooterCommand = new RelayCommand<UiShooter>(ExecuteEditShooterCommand, CanExecuteEditShooterCommand); DeleteShooterCommand = new RelayCommand<UiShooter>(ExecuteDeleteShooterCommand, CanExecuteDeleteShooterCommand); CreateParticipationCommand = new RelayCommand<object>(ExecuteCreateParticipationCommand); //EditParticipationCommand = new RelayCommand<UiParticipation> //DeleteParticipationCommand = new RelayCommand<UiParticipation> PrintBarcodeCommand = new RelayCommand<UiShooter>(ExecutePrintBarcodeCommand, CanExecutePrintBarcodeCommand); EditPassCommand = new RelayCommand<SessionDetails>(ExecuteEditPassCommand); }
public MainViewModel() { if (DesignTimeHelper.IsInDesignMode) { _personDataStore = new FakePersonDataStore(); _shooterDataStore = new FakeShooterDataStore(); _participationDataStore = new FakeParticipationDataStore(); _groupMemberDetailsView = new FakeGroupMemberDetailsView(); _groupDetailsView = new FakeGroupDetailsView(); } else { IConfiguration config = ConfigurationSource.Configuration; _personDataStore = config.GetPersonDataStore(); _shooterDataStore = config.GetShooterDataStore(); _participationDataStore = config.GetParticipationDataStore(); _shooterParticipationDataStore = config.GetShooterParticipationDataStore(); _groupMemberDetailsView = config.GetGroupMemberDetailsView(); _shooterParticipationView = config.GetShooterParticipationView(); _groupDetailsView = config.GetGroupDetailsView(); _sessionDetailsView = config.GetSessionDetailsView(); _shooterDataWriterService = config.GetSsvShooterDataWriterService(); _collectionShooterDataStore = config.GetCollectionShooterDataStore(); _shooterCollectionDataStore = config.GetShooterCollectionDataStore(); _shooterCollectionParticipationDataStore = config.GetShooterCollectionParticipationDataStore(); _shooterNumberService = config.GetShooterNumberService(); _windowService = config.GetWindowService(); _barcodePrintService = config.GetBarcodePrintService(); _barcodeBuilderService = config.GetBarcodeBuilderService(); _events = config.GetEvents(); _uiEvents = config.GetUIEvents(); _uiEvents.RequireSelectedPerson += () => _uiEvents.PersonSelected(SelectedUiPerson); _uiEvents.SelectPersonById += (id) => { SelectedUiPerson = UiPeople.FirstOrDefault(_ => _.PersonId == id); }; _uiEvents.RequireSelectedShooter += () => _uiEvents.ShooterSelected(SelectedUiShooter); _uiEvents.FetchSelectedShooter += () => SelectedUiShooter; _uiEvents.PersonDataStoreChanged += LoadPersonList; _uiEvents.ShooterDataStoreChanged += LoadShooterList; _shooterNumberService.Configure(_shooterDataStore); LoadPersonList(); LoadShooterList(); LoadParticipationList(); } CreatePersonCommand = new RelayCommand <object>(ExecuteCreatePersonCommand); EditPersonCommand = new RelayCommand <UiPerson>(ExecuteEditPersonCommand, CanExecuteEditPersonCommand); DeletePersonCommand = new RelayCommand <UiPerson>(ExecuteDeletePersonCommand, CanExecuteDeletePersonCommand); CreateShooterCommand = new RelayCommand <UiPerson>(ExecuteCreateShooterCommand, CanExecuteCreateShooterCommand); EditShooterCommand = new RelayCommand <UiShooter>(ExecuteEditShooterCommand, CanExecuteEditShooterCommand); DeleteShooterCommand = new RelayCommand <UiShooter>(ExecuteDeleteShooterCommand, CanExecuteDeleteShooterCommand); CreateParticipationCommand = new RelayCommand <object>(ExecuteCreateParticipationCommand); //EditParticipationCommand = new RelayCommand<UiParticipation> //DeleteParticipationCommand = new RelayCommand<UiParticipation> PrintBarcodeCommand = new RelayCommand <UiShooter>(ExecutePrintBarcodeCommand, CanExecutePrintBarcodeCommand); EditPassCommand = new RelayCommand <SessionDetails>(ExecuteEditPassCommand); }
public static void CallUIEvent(UIEvents eventID) { if (OnUIEvent != null) { OnUIEvent(eventID); Debug.Log("EventManager:" + eventID); } }
protected virtual void addEventsToList() { _showReadyEvent = UIEvents.Event(_UIType, UIEventEnum.SHOW_READY); _hideReadyEvent = UIEvents.Event(_UIType, UIEventEnum.HIDE_READY); addInterestedEvent(_showReadyEvent); addInterestedEvent(_hideReadyEvent); }
public void OnBeginDrag(PointerEventData eventData) { if (!enabled) { return; } offset = Input.mousePosition - transformManager.transform.position; UIEvents.BeginCardDrag(card); }
void Awake() { _MenuList = this.GetComponentsInChildren <UIMenu>(); _menuIDStack = new Stack <UIDefine.Menu>(); _gameplayHUD = this.GetComponentInChildren <GameplayHUD>(); RegisterEvents(); UIEvents.OPEN_MENU(UIDefine.Menu.MAIN); }
void OnUIEvent(UIEvents identifier, IEntity entity) { if (!Entities.Contains(entity)) return; var switcher = entity.GetComponent<SwitchSceneOnEventComponent>(); if (switcher.UIEvent.HasAll(identifier)) gameManager.LoadScene(switcher.Scene); }
private void Awake() { current = this; player = new PlayerEvents(); ui = new UIEvents(); spawn = new SpawnEvents(); level = new LevelEvents(); enemy = new EnemyEvents(); combat = new CombatEvents(); }
public virtual void OnDisable() { GameEvents.RemoveGameStateEnteredListener(DidEnterGameState); GameEvents.RemoveGameStateExitListener(WillExitGameState); UIEvents.RemoveListener(EPointerEvent.PointerDown, OnPointerDown); UIEvents.RemoveListener(EPointerEvent.DragStart, OnDragStart); UIEvents.RemoveListener(EPointerEvent.Drag, OnDrag); UIEvents.RemoveListener(EPointerEvent.DragEnd, OnDragStop); }
public override void HandlerEvent(MessageArgs args) { int window = args.opcode; UIEvents uie = (UIEvents)window; WindowBase wb = ShowWindow(uie.ToString()); string newline = "\r\n"; Debug.Log("--------->>>>>> " + args.ma.ToString() + newline + args.opcode.ToString()); }
private void OnTriggerEnter2D(Collider2D other) { if (other.CompareTag(TagHelper.PLAYER_TAG)) { GameObject tmp = Instantiate(priceSound); Destroy(tmp.gameObject, 2f); GameManager.Instance.Score++; UIEvents.OnScoreChangedFunction(); } }
private void Awake() { if (Instance != null && Instance != this) { Destroy(this); } else { Instance = this; } }
void InitAssigne() { for (int i = 0; i < transform.childCount; i++) { UIEvents ue = transform.GetChild(i).GetComponent <UIEvents>(); if (ue) { ue.Init(AddContact(childitems[buttonnames[i]])); } } }
private void Awake() { this.RegisterBtn.onClick.AddListener(() => { }); UIEvents.Listen(this.Forget.gameObject).onClick = (GameObject go) => { }; this.LoginInBtn.onClick.AddListener(() => { }); }
private void NextDay() { UIEvents.FadeToWhite(); // Update Variables before next day // // Day++; Invoke("StartDay", 3f); }
void OnEvent(UIEvents identifier, IEntity entity) { if (!Entities.Contains(entity)) return; var concentrate = entity.GetComponent<ConcentrateOnHoldComponent>(); if (identifier == UIEvents.OnPointerEnter) concentrate.Hovering = true; else if (identifier == UIEvents.OnPointerExit) concentrate.Hovering = false; else if (identifier == UIEvents.OnPointerDown) concentrate.Clicking = true; else if (identifier == UIEvents.OnPointerUp) concentrate.Clicking = false; }
public PersonEditViewModel() { EditPersonCommand = new RelayCommand<UiPerson>(ExecuteEditPersonCommand, CanExecuteEditPersonCommand); CancelCommand = new RelayCommand<object>(ExecuteCloseCommand); //CreateShooterCommand = new RelayCommand<UiPerson>(ExecuteCreateShooterCommand, CanExecuteCreateShooterCommand); if (!DesignTimeHelper.IsInDesignMode) { IConfiguration config = ConfigurationSource.Configuration; _personDataStore = config.GetPersonDataStore(); _shooterDataStore = config.GetShooterDataStore(); _uiEvents = config.GetUIEvents(); _windowService = config.GetWindowService(); _shooterNumberService = config.GetShooterNumberService(); _uiEvents.PersonSelected += person => { UiPerson = person ?? new UiPerson(); }; _uiEvents.RequireSelectedPerson(); } }
public PersonCreateViewModel() { CreatePersonCommand = new RelayCommand<UiPerson>(ExecuteCreatePersonCommand, CanExecuteCreatePersonCommand); CancelCommand = new RelayCommand<object>(ExecuteCloseCommand); //CreateShooterCommand = new RelayCommand<UiPerson>(ExecuteCreateShooterCommand, CanExecuteCreateShooterCommand); //InscribeCompetitionCommand = new RelayCommand<UiShooter>(ExecuteInscribeCompetitionCommand, CanExecuteInscribeCompoetitionCommand); if (!DesignTimeHelper.IsInDesignMode) { IConfiguration config = ConfigurationSource.Configuration; _personDataStore = config.GetPersonDataStore(); _shooterDataStore = config.GetShooterDataStore(); _uiEvents = config.GetUIEvents(); _windowService = config.GetWindowService(); //_shooterNumberService = config.GetShooterNumberService(); } UiPerson = new UiPerson(); }
public void AddNewUIEvent(UIEvents type, string name) { UIEventEntry newEvent = new UIEventEntry(); newEvent.Event = type; newEvent.time = DateTime.Now; newEvent.userName = name; UIEntries.Add(newEvent); }
void SendMessage(UIEvents uiEvent, BaseEventData eventData) { for (int i = 0; i < Messages.Length; i++) { var message = Messages[i]; if (Active && Entity != null && (message.Events & uiEvent) != 0) Entity.SendMessage(message.Message, eventData); } }