public void BindETDrag(Action <GameObject, Vector2> onDrag) { if (onDrag == null) { return; } CheckET(); UIEventTrigger et = this.GetComponent <UIEventTrigger>(); et.BindDrag(onDrag); }
public void BindETDrag(Action <GameObject, Vector2> onDrag) { if (onDrag == null) { return; } CheckET(); UIEventTrigger et = this.GetComponent <UIEventTrigger>(); et.BindDrag(onDrag); }