/// <summary>
        /// 状态自动切换的UIEffect
        /// </summary>
        /// <param name="_operateUIEffect">Operate user interface effect.</param>
        public void StateAutoFlip(UIEffect _operateUIEffect)
        {
            if (_operateUIEffect.isSelected)
            {
                _operateUIEffect.isEffectEnable = true;
                _operateUIEffect.UnSelected();
            }
            else
            {
                _operateUIEffect.isEffectEnable = true;
                _operateUIEffect.SetSelected();
            }

            if (allSelectedUIEffect.Contains(_operateUIEffect))
            {
                if (_operateUIEffect.isSelected == false)
                {
                    allSelectedUIEffect.Remove(_operateUIEffect);
                }
            }
            else
            {
                if (_operateUIEffect.isSelected)
                {
                    allSelectedUIEffect.Add(_operateUIEffect);
                }
            }//else
        }
        /// <summary>
        /// 强制选中特殊的UIEffect
        /// </summary>
        /// <param name="_operateUIEffect">Operate user interface effect.</param>
        public void ForceSelectSpecial(UIEffect _operateUIEffect)
        {
            if (_operateUIEffect == null)
            {
                return;
            }

            if (_operateUIEffect.isSelected == false)
            {
                _operateUIEffect.isEffectEnable = true;
                _operateUIEffect.SetSelected();
            }

            if (allSpecialSelectUIEff.Contains(_operateUIEffect) == false)
            {
                allSpecialSelectUIEff.Add(_operateUIEffect);
            }
        }
        /// <summary>
        /// 保存选中的UIEffect
        /// </summary>
        /// <param name="_operateUIEffect">Operate user interface effect.</param>
        /// <param name="_UnSelectPrevious">是否清除上一次操作的项的选中效果</param>
        public void StoreSelectState(UIEffect _operateUIEffect, bool _UnSelectPrevious)
        {
            if (_operateUIEffect == null)
            {
                return;
            }
            if (_operateUIEffect.isSelected)
            {
                //Debug.Log ("已经选中效果 " + _operateUIEffect.gameObject.name);
            }
            else
            {
                _operateUIEffect.isEffectEnable = true;
                _operateUIEffect.SetSelected();
            }
            if (allSelectedUIEffect.Contains(_operateUIEffect) == false)
            {
                allSelectedUIEffect.Add(_operateUIEffect);
            }
            else
            {
                allSelectedUIEffect.Remove(_operateUIEffect);
                allSelectedUIEffect.Add(_operateUIEffect); //保证当前操作的UIEffect在最后一个
            }

            if (_UnSelectPrevious)
            {
                if (allSelectedUIEffect.Count > 1)
                {
                    UIEffect previousEffect = allSelectedUIEffect[allSelectedUIEffect.Count - 2];
                    if (previousEffect != null)
                    {
                        _operateUIEffect.isEffectEnable = true;
                        previousEffect.UnSelected(); //取消之前操作项的选中
                        allSelectedUIEffect.Remove(previousEffect);
                    }//if
                } //if
            }     //if
        }
        /// <summary>
        /// 保存特殊的UIEffect 其选中效果只收到自身控制 以及场景切换控制
        /// </summary>
        /// <param name="_operateUIEffect">Operate user interface effect.</param>
        /// <param name="_autoFlipState">是否点击自动反转状态</param>
        public void StoreSpecialSelect(UIEffect _operateUIEffect, bool _autoFlipState)
        {
            if (_operateUIEffect.isSelected)
            {
                if (_autoFlipState)
                {
                    _operateUIEffect.isEffectEnable = true;
                    _operateUIEffect.UnSelected(); //反转状态
                                                   // _operateUIEffect.isEffectEnable = false;
                }
                else
                {
                    Debug.Log("已经选中状态");
                } //else
            }     //if
            else
            {
                if (_autoFlipState)
                {
                    _operateUIEffect.isEffectEnable = true;
                    _operateUIEffect.SetSelected(); //反转状态
                }
            }//else

            if (allSpecialSelectUIEff.Contains(_operateUIEffect))
            {
                if (_operateUIEffect.isSelected == false)
                {
                    allSpecialSelectUIEff.Remove(_operateUIEffect); //移除已经非选中的UIEffect
                }
            }
            else
            {
                if (_operateUIEffect.isSelected)
                {
                    allSpecialSelectUIEff.Add(_operateUIEffect); //保存已经非选中的UIEffect
                }
            }
        }