Esempio n. 1
0
    private void Awake()
    {
        audioSource = this.GetComponent <AudioSource>();
        if (Time.timeScale > 0.01f)
        {
            /*fader = this.GetComponent<UIFader>();
             * if(fader)
             *  fader.FadeIn();
             * fillBackground.color = Color.clear;*/
        }
        else
        {
            this.GetComponent <CanvasGroup>().alpha = 1f;
        }

        if (Screen.fullScreen)
        {
            fullScreenToggle.Check();
        }
        else
        {
            fullScreenToggle.Uncheck();
        }

        //SOUND SLIDERS INITIALIZATION
        float value;

        audioMixer.GetFloat("GlobalVolume", out value);
        VolumeSlider.value = value;
        VolumeSlider.Refresh();

        audioMixer.GetFloat("MusicVolume", out value);
        MusicVolumeSlider.value = value;
        MusicVolumeSlider.Refresh();

        audioMixer.GetFloat("SoundVolume", out value);
        SoundVolumeSlider.value = value;
        SoundVolumeSlider.Refresh();


        qualityDropdown.value = QualitySettings.GetQualityLevel();

        resolutions = Screen.resolutions;
        resolutionDropdown.ClearOptions();

        List <string> options = new List <string>();

        int currentResolutionIndex = 0;

        for (int i = 0; i < resolutions.Length; i++)
        {
            string option = resolutions[i].width + " x " + resolutions[i].height;
            options.Add(option);
            if (resolutions[i].width == Screen.currentResolution.width && resolutions[i].height == Screen.currentResolution.height)
            {
                currentResolutionIndex = i;
            }
        }
        resolutionDropdown.AddOptions(options);
        resolutionDropdown.value = currentResolutionIndex;
        resolutionDropdown.RefreshShownValue();
        GameObject.FindGameObjectsWithTag("InputHandler")[0].GetComponent <InputHandler>().addObserver(this);
    }
Esempio n. 2
0
        public static GameObject CreateDropdown(Resources resources)
        {
            GameObject root = CreateUIElementRoot("Dropdown", s_ThickElementSize);

            GameObject label          = CreateUIObject("Label", root);
            GameObject arrow          = CreateUIObject("Arrow", root);
            GameObject template       = CreateUIObject("Template", root);
            GameObject viewport       = CreateUIObject("Viewport", template);
            GameObject content        = CreateUIObject("Content", viewport);
            GameObject item           = CreateUIObject("Item", content);
            GameObject itemBackground = CreateUIObject("Item Background", item);
            GameObject itemCheckmark  = CreateUIObject("Item Checkmark", item);
            GameObject itemLabel      = CreateUIObject("Item Label", item);

            // Sub controls.

            GameObject scrollbar = CreateScrollbar(resources);

            scrollbar.name = "Scrollbar";
            SetParentAndAlign(scrollbar, template);

            Scrollbar scrollbarScrollbar = scrollbar.GetComponent <Scrollbar>();

            scrollbarScrollbar.SetDirection(Scrollbar.Direction.BottomToTop, true);

            RectTransform vScrollbarRT = scrollbar.GetComponent <RectTransform>();

            vScrollbarRT.anchorMin = Vector2.right;
            vScrollbarRT.anchorMax = Vector2.one;
            vScrollbarRT.pivot     = Vector2.one;
            vScrollbarRT.sizeDelta = new Vector2(vScrollbarRT.sizeDelta.x, 0);

            // Setup item UI components.

            UIText itemLabelText = itemLabel.AddComponent <UIText>();

            SetDefaultTextValues(itemLabelText);
            itemLabelText.alignment = TextAlignmentOptions.Left;

            Image itemBackgroundImage = itemBackground.AddComponent <Image>();

            itemBackgroundImage.color = new Color32(245, 245, 245, 255);

            Image itemCheckmarkImage = itemCheckmark.AddComponent <Image>();

            itemCheckmarkImage.sprite = resources.checkmark;

            Toggle itemToggle = item.AddComponent <Toggle>();

            itemToggle.targetGraphic = itemBackgroundImage;
            itemToggle.graphic       = itemCheckmarkImage;
            itemToggle.isOn          = true;

            // Setup template UI components.

            Image templateImage = template.AddComponent <Image>();

            templateImage.sprite = resources.standard;
            templateImage.type   = Image.Type.Sliced;

            ScrollRect templateScrollRect = template.AddComponent <ScrollRect>();

            templateScrollRect.content                     = (RectTransform)content.transform;
            templateScrollRect.viewport                    = (RectTransform)viewport.transform;
            templateScrollRect.horizontal                  = false;
            templateScrollRect.movementType                = ScrollRect.MovementType.Clamped;
            templateScrollRect.verticalScrollbar           = scrollbarScrollbar;
            templateScrollRect.verticalScrollbarVisibility = ScrollRect.ScrollbarVisibility.AutoHideAndExpandViewport;
            templateScrollRect.verticalScrollbarSpacing    = -3;

            Mask scrollRectMask = viewport.AddComponent <Mask>();

            scrollRectMask.showMaskGraphic = false;

            Image viewportImage = viewport.AddComponent <Image>();

            viewportImage.sprite = resources.mask;
            viewportImage.type   = Image.Type.Sliced;

            // Setup dropdown UI components.

            UIText labelText = label.AddComponent <UIText>();

            SetDefaultTextValues(labelText);
            labelText.alignment = TextAlignmentOptions.Left;

            Image arrowImage = arrow.AddComponent <Image>();

            arrowImage.sprite = resources.dropdown;

            Image backgroundImage = root.AddComponent <Image>();

            backgroundImage.sprite = resources.standard;
            backgroundImage.color  = s_DefaultSelectableColor;
            backgroundImage.type   = Image.Type.Sliced;

            UIDropDown dropdown = root.AddComponent <UIDropDown>();

            dropdown.targetGraphic = backgroundImage;
            SetDefaultColorTransitionValues(dropdown);
            dropdown.template    = template.GetComponent <RectTransform>();
            dropdown.captionText = labelText;
            dropdown.itemText    = itemLabelText;

            // Setting default Item list.
            itemLabelText.text = "Option A";
            dropdown.options.Add(new UIDropDown.OptionData {
                text = "Option A"
            });
            dropdown.options.Add(new UIDropDown.OptionData {
                text = "Option B"
            });
            dropdown.options.Add(new UIDropDown.OptionData {
                text = "Option C"
            });
            dropdown.RefreshShownValue();

            // Set up RectTransforms.

            RectTransform labelRT = label.GetComponent <RectTransform>();

            labelRT.anchorMin = Vector2.zero;
            labelRT.anchorMax = Vector2.one;
            labelRT.offsetMin = new Vector2(10, 6);
            labelRT.offsetMax = new Vector2(-25, -7);

            RectTransform arrowRT = arrow.GetComponent <RectTransform>();

            arrowRT.anchorMin        = new Vector2(1, 0.5f);
            arrowRT.anchorMax        = new Vector2(1, 0.5f);
            arrowRT.sizeDelta        = new Vector2(20, 20);
            arrowRT.anchoredPosition = new Vector2(-15, 0);

            RectTransform templateRT = template.GetComponent <RectTransform>();

            templateRT.anchorMin        = new Vector2(0, 0);
            templateRT.anchorMax        = new Vector2(1, 0);
            templateRT.pivot            = new Vector2(0.5f, 1);
            templateRT.anchoredPosition = new Vector2(0, 2);
            templateRT.sizeDelta        = new Vector2(0, 150);

            RectTransform viewportRT = viewport.GetComponent <RectTransform>();

            viewportRT.anchorMin = new Vector2(0, 0);
            viewportRT.anchorMax = new Vector2(1, 1);
            viewportRT.sizeDelta = new Vector2(-18, 0);
            viewportRT.pivot     = new Vector2(0, 1);

            RectTransform contentRT = content.GetComponent <RectTransform>();

            contentRT.anchorMin        = new Vector2(0f, 1);
            contentRT.anchorMax        = new Vector2(1f, 1);
            contentRT.pivot            = new Vector2(0.5f, 1);
            contentRT.anchoredPosition = new Vector2(0, 0);
            contentRT.sizeDelta        = new Vector2(0, 28);

            RectTransform itemRT = item.GetComponent <RectTransform>();

            itemRT.anchorMin = new Vector2(0, 0.5f);
            itemRT.anchorMax = new Vector2(1, 0.5f);
            itemRT.sizeDelta = new Vector2(0, 20);

            RectTransform itemBackgroundRT = itemBackground.GetComponent <RectTransform>();

            itemBackgroundRT.anchorMin = Vector2.zero;
            itemBackgroundRT.anchorMax = Vector2.one;
            itemBackgroundRT.sizeDelta = Vector2.zero;

            RectTransform itemCheckmarkRT = itemCheckmark.GetComponent <RectTransform>();

            itemCheckmarkRT.anchorMin        = new Vector2(0, 0.5f);
            itemCheckmarkRT.anchorMax        = new Vector2(0, 0.5f);
            itemCheckmarkRT.sizeDelta        = new Vector2(20, 20);
            itemCheckmarkRT.anchoredPosition = new Vector2(10, 0);

            RectTransform itemLabelRT = itemLabel.GetComponent <RectTransform>();

            itemLabelRT.anchorMin = Vector2.zero;
            itemLabelRT.anchorMax = Vector2.one;
            itemLabelRT.offsetMin = new Vector2(20, 1);
            itemLabelRT.offsetMax = new Vector2(-10, -2);

            template.SetActive(false);

            return(root);
        }