static void Main(string[] args) { var gameParams = new NewGameParams() { MapHeight = 10, MapWidth = 20, PlayerNumber = 1 }; var ui = new UIDrawing(); using (IGameManager gameManager = new GameManager(ui)) { ICurrentGame game = gameManager.NewGame(gameParams); game.Start(); } }
private void Awake() { uIDrawing = FindObjectOfType <UIDrawing>(); cam = Camera.main; InitColorMap(); }