Esempio n. 1
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        public static Bounds GetDragObjectBounds(UIDragObject dragObject)
        {
            Bounds bounds;

            if (dragObject.contentRect)
            {
                var t       = dragObject.panelRegion.cachedTransform;
                var toLocal = t.worldToLocalMatrix;
                var corners = dragObject.contentRect.worldCorners;
                for (var i = 0; i < 4; ++i)
                {
                    corners[i] = toLocal.MultiplyPoint3x4(corners[i]);
                }
                bounds = new Bounds(corners[0], Vector3.zero);
                for (var i = 1; i < 4; ++i)
                {
                    bounds.Encapsulate(corners[i]);
                }
            }
            else
            {
                bounds = NGUIMath.CalculateRelativeWidgetBounds(dragObject.panelRegion.cachedTransform, dragObject.target);
            }

            return(bounds);
        }
Esempio n. 2
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    /// <summary>
    /// 初始化grid
    /// </summary>
    void InitGridList()
    {
        m_lstTargetGrid.Clear();
        for (int i = 0; i < m_grid_SelectTargetGridRoot.transform.childCount; i++)
        {
            Transform          ts   = m_grid_SelectTargetGridRoot.transform.GetChild(i);
            UISelectTargetGrid grid = ts.gameObject.GetComponent <UISelectTargetGrid>();
            if (grid == null)
            {
                grid = ts.gameObject.AddComponent <UISelectTargetGrid>();
            }

            m_lstTargetGrid.Add(grid);

            //添加拖拽组件
            UIDragObject dragObj = ts.gameObject.GetComponent <UIDragObject>();
            if (dragObj == null)
            {
                dragObj = ts.gameObject.AddComponent <UIDragObject>();
            }

            dragObj.target = m_trans_SelectTarget.transform;
        }

        //添加拖拽组件
        UIDragObject dragObjBg = m_sprite_SelectTargetBg.gameObject.GetComponent <UIDragObject>();

        if (dragObjBg == null)
        {
            dragObjBg = m_sprite_SelectTargetBg.gameObject.AddComponent <UIDragObject>();
        }
    }
Esempio n. 3
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    private void InitDragCell(GameObject cell)
    {
        UIDragObject dragObject = cell.GetComponent <UIDragObject>();

        if (dragObject == null)
        {
            dragObject                     = cell.gameObject.AddComponent <UIDragObject>();
            dragObject.backTop             = true;
            dragObject.restrictWithinPanel = true;
            dragObject.momentumAmount      = mMomentumAmount;
        }
        dragObject.target = DragTarget.transform;
        dragObject.scale  = TableDirection == Direction.Vertical ? new Vector3(0, 1, 0) : new Vector3(1, 0, 0);

        if (SrollBtn != null)
        {
            if (scrollDragObjet == null)
            {
                scrollDragObjet = cell.gameObject.AddComponent <UIDragObject>();
            }
            scrollDragObjet.target = SrollBtn.transform;
            scrollDragObjet.scale  = new Vector3(0, -1, 0);
            scrollDragObjet.restrictWithinPanel = true;

            scrollDragObjet = null;
        }
    }
Esempio n. 4
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        // 回退卡牌到原始位置
        override public void backCard2Orig()
        {
            UICamera.simuStopDrag();
            m_card.m_sceneDZData.m_dragDropData.setCurDragItem(null);
            UIDragObject drag = m_card.gameObject().GetComponent <UIDragObject>();

            drag.reset();
            m_card.trackAniControl.moveBackToPre();      // 退回去
        }
Esempio n. 5
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        // 关闭拖放功能
        public void disableDrag()
        {
            UIDragObject drag = m_mazeRoom.selfGo.GetComponent <UIDragObject>();

            UtilApi.Destroy(drag);
            WindowDragTilt dragTitle = m_mazeRoom.selfGo.GetComponent <WindowDragTilt>();

            UtilApi.Destroy(dragTitle);
        }
Esempio n. 6
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        /// <summary>
        /// 删除拖拽组件
        /// </summary>
        /// <param name="item"></param>
        public static void DestroyDragObject(MahjongItem item)
        {
            UIDragObject drag = item.GetComponent <UIDragObject>();

            if (drag != null)
            {
                Object.Destroy(drag);
            }
        }
Esempio n. 7
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    public override void OnInspectorGUI()
    {
        m_target    = (UIDragObject)target;
        GUI.enabled = false;
        EditorGUILayout.ObjectField("Script:", MonoScript.FromMonoBehaviour((UIDragObject)target), typeof(UIDragObject), false);
        GUI.enabled = true;

        DrawOffsets();
        DrawClamps();
    }
Esempio n. 8
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    private void LateUpdate()
    {
        float single = base.UpdateRealTimeDelta();

        if (this.target == null)
        {
            return;
        }
        if (!this.mPressed)
        {
            UIDragObject uIDragObject = this;
            uIDragObject.mMomentum = uIDragObject.mMomentum + (this.scale * (-this.mScroll * 0.05f));
            this.mScroll           = NGUIMath.SpringLerp(this.mScroll, 0f, 20f, single);
            if (this.mMomentum.magnitude <= 0.0001f)
            {
                this.mScroll = 0f;
            }
            else
            {
                if (this.mPanel == null)
                {
                    this.FindPanel();
                }
                if (this.mPanel != null)
                {
                    Transform transforms = this.target;
                    transforms.position = transforms.position + NGUIMath.SpringDampen(ref this.mMomentum, 9f, single);
                    if (this.restrictWithinPanel && this.mPanel.clipping != UIDrawCall.Clipping.None)
                    {
                        this.mBounds = NGUIMath.CalculateRelativeWidgetBounds(this.mPanel.cachedTransform, this.target);
                        if (!this.mPanel.ConstrainTargetToBounds(this.target, ref this.mBounds, this.dragEffect == UIDragObject.DragEffect.None))
                        {
                            SpringPosition component = this.target.GetComponent <SpringPosition>();
                            if (component != null)
                            {
                                component.enabled = false;
                            }
                        }
                    }
                    return;
                }
            }
        }
        else
        {
            SpringPosition springPosition = this.target.GetComponent <SpringPosition>();
            if (springPosition != null)
            {
                springPosition.enabled = false;
            }
            this.mScroll = 0f;
        }
        NGUIMath.SpringDampen(ref this.mMomentum, 9f, single);
    }
Esempio n. 9
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        // 关闭拖放功能
        override public void disableDrag()
        {
            UIDragObject drag = m_card.gameObject().GetComponent <UIDragObject>();

            //drag.enabled = false;
            UtilApi.Destroy(drag);
            WindowDragTilt dragTitle = m_card.gameObject().GetComponent <WindowDragTilt>();

            //dragTitle.enabled = false;
            UtilApi.Destroy(dragTitle);
        }
Esempio n. 10
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    // Use this for initialization
    void Awake()
    {
        m_controller   = transform.GetComponentInChildren <GalaxyTweenController>();
        m_mainSpot     = transform.Find("Root/Sprite").gameObject;
        m_targetWidget = transform.GetComponent <UIWidget>();
        m_dragObj      = transform.GetComponentInChildren <UIDragObject>();

        UIEventListener.Get(m_mainSpot).onPress = OnPress;
        UIEventListener.Get(m_mainSpot).onDrag  = OnDrag;
        SetWidgetSize(false);
    }
Esempio n. 11
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    private void CreateRootNode()
    {
        GameObject rootNodeObj = CreateInterfaceNode(INODE_TYPE.ROOT);

        rootNodeObj.transform.position = this.rootNodePlaceholder.position;
        UIDragObject dragScript = rootNodeObj.GetComponent <UIDragObject>();

        dragScript.enabled = false;
        rootNodeObj.GetComponent <Collider>().enabled = false;

        this.rootNode = rootNodeObj.GetComponent <btInterfaceRootNode>();
    }
Esempio n. 12
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 static public int get_restrictWithinPanel(IntPtr l)
 {
     try {
         UIDragObject self = (UIDragObject)checkSelf(l);
         pushValue(l, true);
         pushValue(l, self.restrictWithinPanel);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Esempio n. 13
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 static public int get_scrollMomentum(IntPtr l)
 {
     try {
         UIDragObject self = (UIDragObject)checkSelf(l);
         pushValue(l, true);
         pushValue(l, self.scrollMomentum);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Esempio n. 14
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 static public int get_panelRegion(IntPtr l)
 {
     try {
         UIDragObject self = (UIDragObject)checkSelf(l);
         pushValue(l, true);
         pushValue(l, self.panelRegion);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Esempio n. 15
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 private void OnScroll(float delta)
 {
     if (base.enabled && base.gameObject.activeInHierarchy)
     {
         if (Mathf.Sign(this.mScroll) != Mathf.Sign(delta))
         {
             this.mScroll = 0f;
         }
         UIDragObject uIDragObject = this;
         uIDragObject.mScroll = uIDragObject.mScroll + delta * this.scrollWheelFactor;
     }
 }
Esempio n. 16
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 static public int get_dragMovement(IntPtr l)
 {
     try {
         UIDragObject self = (UIDragObject)checkSelf(l);
         pushValue(l, true);
         pushValue(l, self.dragMovement);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Esempio n. 17
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 static public int CancelMovement(IntPtr l)
 {
     try {
         UIDragObject self = (UIDragObject)checkSelf(l);
         self.CancelMovement();
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Esempio n. 18
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 static public int set_panelRegion(IntPtr l)
 {
     try {
         UIDragObject self = (UIDragObject)checkSelf(l);
         UIPanel      v;
         checkType(l, 2, out v);
         self.panelRegion = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Esempio n. 19
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 static public int set_target(IntPtr l)
 {
     try {
         UIDragObject          self = (UIDragObject)checkSelf(l);
         UnityEngine.Transform v;
         checkType(l, 2, out v);
         self.target = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Esempio n. 20
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 static public int set_dragMovement(IntPtr l)
 {
     try {
         UIDragObject        self = (UIDragObject)checkSelf(l);
         UnityEngine.Vector3 v;
         checkType(l, 2, out v);
         self.dragMovement = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Esempio n. 21
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 static public int set_momentumAmount(IntPtr l)
 {
     try {
         UIDragObject  self = (UIDragObject)checkSelf(l);
         System.Single v;
         checkType(l, 2, out v);
         self.momentumAmount = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Esempio n. 22
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 public static void DragObjectConnectToTarget(UIDragObject dragObject, GameObject dragTarget, float fScale = 1f, bool bVertical = true, bool bBackToTop = true, bool bRestricInPanel = true)
 {
     dragObject.target = dragTarget.transform;
     if (bVertical)
     {
         dragObject.scale = new Vector3(0, fScale, 0);
     }
     else
     {
         dragObject.scale = new Vector3(fScale, 0, 0);
     }
     dragObject.backTop             = bBackToTop;
     dragObject.restrictWithinPanel = bRestricInPanel;
 }
Esempio n. 23
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 static public int set_contentRect(IntPtr l)
 {
     try {
         UIDragObject self = (UIDragObject)checkSelf(l);
         UIRect       v;
         checkType(l, 2, out v);
         self.contentRect = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Esempio n. 24
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 static public int set_restrictWithinPanel(IntPtr l)
 {
     try {
         UIDragObject   self = (UIDragObject)checkSelf(l);
         System.Boolean v;
         checkType(l, 2, out v);
         self.restrictWithinPanel = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Esempio n. 25
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 static public int set_dragEffect(IntPtr l)
 {
     try {
         UIDragObject            self = (UIDragObject)checkSelf(l);
         UIDragObject.DragEffect v;
         checkEnum(l, 2, out v);
         self.dragEffect = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Esempio n. 26
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        void Start()
        {
            //TODO это не должно быть тут
            UIDragObject mapDnDController = GameObject.FindObjectOfType <UIDragObject>();
            GameObject   mapCamera        = GameObject.Find("Map Camera");

            mapDnDController.target = mapCamera.transform;

            mapController = GameObject.FindObjectOfType <MapController>();
            mapController.InitMap();

            Shmipl.Base.Messenger <Hashtable, bool> .AddListener("UnityShmipl.UpdateView", UpdateViewOutside);

            Shmipl.Base.Messenger <GameMode> .AddListener("UnityShmipl.ChangeGameMode", ChangeGameMode);
        }
Esempio n. 27
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    protected void Start()
    {
        if (this.m_Target == null)
        {
            this.m_Target = this.gameObject.GetComponent <UIDragObject>();
        }

        if (this.m_Target != null)
        {
            UIRoot root = NGUITools.FindInParents <UIRoot>(this.transform);

            if (root != null)
            {
                this.m_Target.panelRegion = root.GetComponent <UIPanel>();
            }
        }
    }
Esempio n. 28
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    public static TileViewController Create(int t, float posX, float posY)
    {
        //Make sure we're not trying to instantiate an invalid tile
        if (t == 0)
        {
            Debug.LogWarning("Bad tile type passed to TileViewController");
            return(null);
        }

        // This loads a default Tile view prefab
        Object prefab = Resources.Load("AntSimPrefabs/TileView");

        if (prefab == null)
        {
            Debug.LogError("Please move the AntSimPrefabs directory to the Assets/Resources directory for prefabs to work");
        }
        GameObject         view           = (GameObject)Instantiate(prefab);
        TileViewController viewController = view.GetComponent <TileViewController>();

        viewController.model    = t;
        viewController.eggModel = null;
        UISprite spr = view.GetComponent <UISprite>();

        if (viewController.model == -2)
        {
            spr.spriteName = "SkyTile";
            spr.MakePixelPerfect();
        }
        else if (viewController.model == 1)
        {
            spr.spriteName = "ChunkTile";
            spr.MakePixelPerfect();
        }


        view.transform.parent = AntSimulation.singleton.tiles.transform;
        //view.transform.localScale = Vector3.one;
        view.transform.localPosition = new Vector3(posX, posY, 0);
        view.transform.localScale    = Vector3.one;

        UIDragObject dragObj = (UIDragObject)view.GetComponent <UIDragObject>();

        dragObj.target = AntSimulation.singleton.colonyView.transform;

        return(viewController);
    }
Esempio n. 29
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 // 开启拖动
 public void enableDrag()
 {
     if (m_mazeRoom.selfGo.GetComponent <UIDragObject>() == null)
     {
         UIDragObject drag = m_mazeRoom.selfGo.AddComponent <UIDragObject>();
         drag.target          = m_mazeRoom.selfGo.transform;
         drag.m_startDragDisp = onStartDrag;
         drag.m_moveDisp      = onMove;
         drag.m_dropEndDisp   = onDragEnd;
         drag.m_canMoveDisp   = canMove;
         drag.m_planePt       = new Vector3(0, 0, 0);
     }
     if (m_mazeRoom.selfGo.GetComponent <WindowDragTilt>() == null)
     {
         m_mazeRoom.selfGo.AddComponent <WindowDragTilt>();
     }
 }
Esempio n. 30
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 // 开启拖动
 override public void enableDrag()
 {
     if (m_card.gameObject().GetComponent <UIDragObject>() == null)
     {
         UIDragObject drag = m_card.gameObject().AddComponent <UIDragObject>();
         drag.target          = m_card.gameObject().transform;
         drag.m_startDragDisp = onStartDrag;
         drag.m_moveDisp      = onMove;
         drag.m_dropEndDisp   = onDragEnd;
         drag.m_canMoveDisp   = canMove;
         drag.m_planePt       = new Vector3(0, SceneDZCV.DRAG_YDELTA, 0);
     }
     if (m_card.gameObject().GetComponent <WindowDragTilt>() == null)
     {
         m_card.gameObject().AddComponent <WindowDragTilt>();
     }
 }