Esempio n. 1
0
 static public int StopDragging(IntPtr l)
 {
     try {
         UIDragDropItem         self = (UIDragDropItem)checkSelf(l);
         UnityEngine.GameObject a1;
         checkType(l, 2, out a1);
         self.StopDragging(a1);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Esempio n. 2
0
 static int StopDragging(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         UIDragDropItem         obj  = (UIDragDropItem)ToLua.CheckObject <UIDragDropItem>(L, 1);
         UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 2, typeof(UnityEngine.GameObject));
         obj.StopDragging(arg0);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }