// Update is called once per frame void Update() { if (Input.GetKeyDown(GameSetting.openBagWnd)) //背包 { bagWnd.SwitchShowAndHide(); dialog.Hide(); } if (Input.GetKeyDown(GameSetting.openCraftWnd)) //制造 { craftWnd.SwitchShowAndHide(); dialog.Hide(); } if (Input.GetKeyDown(GameSetting.openEquipWnd)) //装备 { equipWnd.SwitchShowAndHide(); dialog.Hide(); } if (Input.GetKeyDown(GameSetting.openConsole)) //控制台 { if (GameSetting.enableConsole == true) { console.SwitchShowAndHide(); dialog.Hide(); } } if (Input.GetKeyDown(KeyCode.Escape)) { //close all windows HideAllWnd(); dialog.Hide(); } if (Input.GetKeyDown(KeyCode.F3)) { ShowStore(null); dialog.Hide(); } UpdateCursor(); //更新鼠标外观 }
private void HideCurrentDialog() { _uiDialog.Hide(); }
public void CloseMenu() { uIDialog.Hide(); }