private static void ChainOfResponsibilityPattern() { #region ProjectDelivery Requirment r1 = new Requirment { Name = "Projet 1", IsDesingNeeded = true }; Requirment r2 = new Requirment { Name = "Project 2", areUIChangesNeeded = true }; IHandler architect = new Architect(); IHandler uiDeveloper = new UIDeveloper(); IHandler dba = new DBA(); IHandler appDeveloper = new AppDeveloper(); IHandler qa = new QA(); architect.SetNextHandler(uiDeveloper); uiDeveloper.SetNextHandler(dba); dba.SetNextHandler(appDeveloper); appDeveloper.SetNextHandler(qa); architect.Handle(r1); architect.Handle(r2); #endregion ProjectDelivery #region Leave Aprroval ILeaveHandler teamLead = new TeamLead(); ILeaveHandler projectManager = new ProjectManager(); ILeaveHandler hr = new DeliveryManager(); teamLead.SetNextHandler(projectManager); projectManager.SetNextHandler(hr); teamLead.LeaveApproval("Chandra", 8); #endregion Leave Aprroval #region Logger LoggerHandler info = new Info(); LoggerHandler warning = new Warning(); LoggerHandler error = new Error(); info.SetNextLoggerHandler(warning); warning.SetNextLoggerHandler(error); info.Log("Error"); #endregion Logger }
static public UIDeveloper GetInstance() { UIDeveloper self = UIManager.Singleton.GetUIWithoutLoad <UIDeveloper>(); if (self == null) { self = UIManager.Singleton.LoadUI <UIDeveloper>("UI/UIDeveloper", UIManager.Anchor.Center); } return(self); }
void OnDeveloperButton(GameObject obj) { UIDeveloper.GetInstance().ShowWindow(); }