// Use this for initialization void Start() { GameObject item_script = GameObject.Find("CanvasUID"); sc = item_script.GetComponent <UIDController> (); // the_item.icon = icon; // the_item.itemName = item_name; // the_item.itemCount = number; }
// Use this for initialization void Start() { current_state = 0; GameObject item_script = GameObject.Find("CanvasUID"); sc = item_script.GetComponent <UIDController>(); //if(item_script1 = GameObject.Find (NeededItem)){Debug.Log("succ");} //Item mission_require_sc = item_script1.GetComponent<Item> (); //mission_require_sc = item_script1.GetComponent<Item> (); //mission_require=mission_require_sc.the_item; }