Esempio n. 1
0
 public void CreateControls()
 {
     if (interfaceCanvasObject != null)
     {
         if (loadVirtualKeypad)
         {
             /*if( (buttonPrefabAction != null) && (buttonObjectAction == null) )
              * {
              *      if( UICreator.CreateButton( buttonPrefabAction, ref buttonObjectAction, ref buttonComponentAction, interfaceCanvasObject ) )
              *      {
              *              actionPressAction = new UnityAction<BaseEventData>( OnPressAction );
              *              AddListenerToObject( buttonObjectAction, ref buttonTriggerAction, EventTriggerType.PointerDown, actionPressAction );
              *              actionReleaseAction = new UnityAction<BaseEventData>( OnReleaseAction );
              *              AddListenerToObject( buttonObjectAction, ref buttonTriggerAction, EventTriggerType.PointerUp, actionReleaseAction );
              *              AddListenerToObject( buttonObjectAction, ref buttonTriggerAction, EventTriggerType.PointerExit, actionReleaseAction );
              *              buttonImageAction = buttonObjectAction.GetComponent<Image>();
              *      }
              * }*/
             if ((buttonPrefabPause != null) && (buttonObjectPause == null))
             {
                 if (UICreator.CreateButton(buttonPrefabPause, ref buttonObjectPause, ref buttonComponentPause, interfaceCanvasObject))
                 {
                     actionPressPause = new UnityAction <BaseEventData>(OnPressPause);
                     AddListenerToObject(buttonObjectPause, ref buttonTriggerPause, EventTriggerType.PointerDown, actionPressPause);
                     AddListenerToObject(buttonObjectPause, ref buttonTriggerPause, EventTriggerType.PointerEnter, actionPressPause);
                     buttonImagePause = buttonObjectPause.GetComponent <Image>();
                 }
             }
         }
         /*halmeida - if there are no blocking conditions, enable the keypad.*/
         ToggleControls(true, true);
     }
 }