Esempio n. 1
0
    public void OnRestoreToPrevState()
    {
        if (!(HasEnoughCoin(ItemType.UNDO) || GameManager.instance.debug) ||
            _snapshots.Count <= 0 ||
            GameManager.instance.transition != GameManager.Transition.None)
        {
            SoundManager.Instance.PlayUISoundInstance(
                GameConstants.UIFX_TOUCH_LOCKED_BUTTON_ITEM
                );

            return;
        }

        SoundManager.Instance.PlayUISoundInstance(
            GameConstants.UIFX_TOUCH_BUTTON_ITEM
            );

        BoardSnapshot snapshot = _snapshots[_snapshots.Count - 1];

        _snapshots.Remove(snapshot);

        _scoreCounter.Setup(snapshot.score);
        _savings = snapshot.savings;

        GameManager.instance.RestoreToPrevState(snapshot);
    }
Esempio n. 2
0
    void UpdateCoin()
    {
        if (_coinCounter.value == DataManager.Instance.UserData.Coin)
        {
            return;
        }

        _coinCounter.Setup(DataManager.Instance.UserData.Coin, 0.2f);

        UpdateItemButtons();
    }
Esempio n. 3
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    void UpdateScore()
    {
        DataManager manager = DataManager.Instance;

        _highscoreCounter.Setup(Mathf.Max(_scoreCounter.value, manager.UserData.Score));

        if (_missionCheckCoroutine != null)
        {
            return;
        }

        _missionCheckCoroutine = StartCoroutine(ProcessCheckMission());
    }
Esempio n. 4
0
    IEnumerator ProcessOnReplay()
    {
        if (GameManager.instance.replayInterstitialEnabled)
        {
            bool closed = false;

            Action <bool> onClosed = state => {
                closed = true;
                if (state)
                {
                    GameManager.instance.ResetReplayInterstitialTime();
                }
            };

            NetworkManager.Instance.ShowInterstitialAd(
                GameConstants.ADUNIT_INTERSTITIAL_GAMEEND_REPLAY,
                onClosed
                );

            while (!closed)
            {
                yield return(new WaitForEndOfFrame());
            }
        }

        UICounter coinCounter = GetParam <UICounter>(PARAM_COIN_COUNTER, null);

        if (coinCounter != null)
        {
            coinCounter.Setup(DataManager.Instance.UserData.Coin);
            while (coinCounter.nowCounting)
            {
                yield return(new WaitForEndOfFrame());
            }

            yield return(new WaitForSeconds(1.0f));
        }

        NetworkManager.Instance.UnLoadRewardVideoAd(GameConstants.ADUNIT_REWARD);
        StateManager.instance.OpenStateForced(GameConstants.STATENAME_INGAME);
    }