Esempio n. 1
0
 public static UIElement CreateUIControl(UIControlTemplate.UIControlTemplate tmp)
 {
     string typestr = "demo.uicontrols." + tmp.type;
     Type type = Type.GetType(typestr);
     if (type != null)
     {
         UIElement control = type.Assembly.CreateInstance(typestr) as UIElement;
         if (control != null)
         {
             control.Initialize(tmp);
             return control;
         }
     }
     return null;
 }
Esempio n. 2
0
 public override void Initialize(UIControlTemplate.UIControlTemplate tmp)
 {
     base.Initialize(tmp);
 }
Esempio n. 3
0
 public virtual void Initialize(UIControlTemplate.UIControlTemplate tmp)
 {
     if (tmp.texture != "")
         texture = GameConst.Content.Load<Texture2D>(@"ui/" + tmp.texture);
     else
         texture = null;
     foreach (UIControlTemplate.UIControlStateRect rect in tmp.rects)
     {
         UIElementState us = UIElementState.Normal;
         try
         {
     #if WINDOWS_PHONE
             us = (UIElementState)Enum.Parse(typeof(UIElementState), rect.name, false);
     #else
             us = (UIElementState)Enum.Parse(typeof(UIElementState), rect.name);
     #endif
         }
         catch (ArgumentException e)
         {
             Log.WriteLine(e.Message);
         }
         finally
         {
             AddStateRect(us, rect.x, rect.y, rect.w, rect.h);
         }
     }
     SourceRect = staterects[(int)UIElementState.Normal];
     foreach (UIControlTemplate.UIControlTemplate t in tmp.childs)
     {
         AddChild(UIMgr.CreateUIControl(t));
     }
 }