public Game() { Instance = this; Registery = new SystemRegistery(); EntityRegistery = new EntityRegistery(); EntityLoader = new EntityLoader(EntityRegistery); Window = Window.Create(1280, 720, "Game.Engine"); Window.Init(); Window.EnableVsync(false); Input = InputManager.Create(); UIContext = UIContext.Create(Window); Registery.Register(new TransformSystem()); Registery.Register(new CameraSystem()); Registery.Register(new RenderSystem()); EventManager.RegisterListener <CloseWindowEvent>(WindowClosed); }