void Start() { map = GameObject.Find("Map"); dialog = new UIInputBox(new Vector2(350, 350)); chooseDialog = new UIChooseBox(); exportPath = Application.persistentDataPath + "/Levels/"; }
void Start() { map = GameObject.Find("Map"); dialog = new UIInputBox(new Vector2(350, 350)); dialogList = new UIList(); _backupController = BackupController.GetInstance(); chooseDialog = new UIChooseBox(); deletedElements = new Dictionary <string, List <string> >(); }