void OnClicTeamType(ButtonScript obj, object args, int param1, int param2) { minsLevel = 1; typeTeam = (TeamType)param1; GetminLevel(typeTeam); //GlobalValue.Get((Constant)param1, out minsLevel); if (typeTeam == TeamType.TT_None) { leftLevel = 1; } else { leftLevel = minsLevel; } InitLevelLeft(rightLevel - leftLevel + 1); TeamTargetCell tcell = obj.GetComponent <TeamTargetCell>(); if (_tcell != null) { _tcell.iconSp.gameObject.SetActive(false); } _tcell = tcell; tcell.iconSp.gameObject.SetActive(true); UICenterOnIndex CenterOnIndex = grid_leftlevel.GetComponent <UICenterOnIndex>(); CenterOnIndex.UpdateItemPosition(0); isTarget = true; }
void UpdateTeamTargetPosition() { for (TeamType i = TeamType.TT_None; i < TeamType.TT_Max; ++i) { if (i == typeTeam) { UICenterOnIndex CenterOnIndex = target_Grid.GetComponent <UICenterOnIndex>(); CenterOnIndex.UpdateItemPosition((int)i); } } }