Esempio n. 1
0
    // 设置扩展
    public void SetExpand()
    {
        UITexture spritet = m_bg.GetComponent <UITexture>();

        spritet.mainTexture = UICardBag.GetInstance().m_extendBagTexture;

        m_bg.SetActive(true);

        m_headImage.gameObject.SetActive(false);

        m_level.text = "";

        m_defaultHead.gameObject.SetActive(false);

        // 职业
        m_occ.gameObject.SetActive(false);

        // 星级
        m_rarity.gameObject.SetActive(false);

        //扩容
        m_param.m_id = -1;
        m_param.m_guid.Reset();

        m_index = 0; // 表示 不用显示卡牌详情
    }
Esempio n. 2
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    // 设置空
    public void SetEmpty()
    {
        m_bg.gameObject.SetActive(true);

        UITexture spritet = m_bg.GetComponent <UITexture>();

        spritet.mainTexture = UICardBag.GetInstance().m_gridBgTexture;

        m_headImage.mainTexture = null;
        m_level.text            = "";
        m_level.gameObject.SetActive(false);

        m_chosen.gameObject.SetActive(false);

        // 道具ID
        m_param.m_id   = 0;          // slotId
        m_param.m_guid = CSItemGuid.Zero;

        m_index = 0; // 表示 不用显示卡牌详情

        m_love.gameObject.SetActive(false);

        m_defaultHead.gameObject.SetActive(true);

        // 职业
        m_occ.gameObject.SetActive(false);

        // 星级
        m_rarity.gameObject.SetActive(false);

        m_tag.spriteName = "";

        m_break.gameObject.SetActive(false);
    }
Esempio n. 3
0
 // 返回
 void OnReturn(object sender)
 {
     CardUpdateProp.Singleton.ClearUpdateCardData();
     //HideWindow();
     MainUIManager.Singleton.OnSwitchSingelUI(MainUIManager.EDUITYPE.enCardBag);
     //CardBag.Singleton.OnShowCardBag();
     UICardBag.GetInstance().HideSeleteCardEffect();
 }