//public int thisNum; // Start is called before the first frame update void Start() { network = GameObject.Find("Network").GetComponent <Network>(); uiCTR = GameObject.Find("UICTR").GetComponent <UICTR>(); isLogin = true; playingCTR.SetActive(false); uiCTR.endGameCTR.SetActive(false); isPlaying = false; isGameSetUp = false; isWinner = false; }
void Start() { socket = GetComponent <SocketIOComponent>(); uiCTR = GameObject.Find("UICTR").GetComponent <UICTR>(); socket.On("Connect To Server", OnConnected); socket.On("Other Player Connected", OtherConnected); socket.On("I Login", OnLogIn); socket.On("getValue", BackAnswer); socket.On("SomeOneGuess", OtherGuess); socket.On("show", ShowRound); socket.On("I Am Winner", IWin); socket.On("I Lose", ILose); }