private void OnTriggerEnter(Collider other) { Debug.Log("Enter"); if (other.gameObject.tag == "Door") { panel.WalkDoor(true); } if (other.gameObject.tag == "Object") { panel.SwapBool(true, other.GetComponent <Keys>().Kstruct); } if (other.gameObject.tag == "Clock") { panel.ShowClock(true); } if (other.gameObject.tag == "Safe") { panel.ShowSafe(true); } }