Esempio n. 1
0
    private IEnumerator DoEnable(bool isFirstCard)
    {
        Master.Invisible = true;
        UIBattle.ShowBossTime(true, TotalTime);

        //血条 and boss背景处理
        switch (Phase)
        {
        case EBossCardPhase.One:
            Master.SetHpHudPointActive(true);
            Master.SetHpHudActive(true);
            break;

        case EBossCardPhase.Two:
            UIBossBg.Show(Master.Deploy.BossDraw);
            UIBattle.ShowBossCard(CardName);
            Master.SetHpHudPointActive(false);
            break;

        case EBossCardPhase.Single:
            Master.SetHpHudActive(true);
            break;
        }

        yield return(new WaitForSeconds(isFirstCard ? 0.5f : 1.5f));

        Master.Invisible = false;

        yield return(new WaitForSeconds(0.8f));

        Master.ShowCircleRaoDong(true);
        Inited = true;
    }
Esempio n. 2
0
    public void OnDisable()
    {
        if (Phase == EBossCardPhase.One)
        {
            Master.SetHpHudPointActive(false);
        }
        else
        {
            Master.SetHpHudActive(false);
        }

        Master.ShowCircleRaoDong(false);
        UIBossBg.FadeOut();
        UIBattle.ShowBossTime(false);
        UIBattle.HideBossCard();
    }