Esempio n. 1
0
    void OnDestroy()
    {
        instance  = null;
        rootPanel = null;

        lobbyPanelPathArray = null;

        uiLobby      = null;
        uiMessageBox = null;
        uiGameReady  = null;
        uiHeroList   = null;
        uiTowerList  = null;
        uiWaiting    = null;
        uiBaseInfo   = null;
        uiGameOption = null;
        uiShop       = null;
    }
Esempio n. 2
0
    private void LoadUICompleteCB(GameObject gameObj, System.Guid uid, params object[] param)
    {
        if (gameObj != null)
        {
            GameObject createObj = Instantiate(gameObj) as GameObject;

            createObj.transform.parent        = rootPanel.transform;
            createObj.transform.localPosition = Vector3.zero;
            createObj.transform.localScale    = gameObj.transform.localScale;

            switch ((eUIType)param[0])
            {
            case eUIType.Type_Lobby:
                uiLobby = createObj.GetComponent <UILobby>();
                break;

            case eUIType.Type_MessageBox:
                uiMessageBox = createObj.GetComponent <UIMessageBox>();
                break;

            case eUIType.Type_GameReady:
                uiGameReady = createObj.GetComponent <UIGameReady>();
                if (param.Length > 1 && (bool)param[1])
                {
                    uiGameReady.OpenFrame();
                }
                break;

            case eUIType.Type_Hero:
                uiHeroList = createObj.GetComponent <UIHeroList>();
                if (param.Length > 1 && (bool)param[1])
                {
                    uiHeroList.OpenFrame();
                }
                break;

            case eUIType.Type_Tower:
                uiTowerList = createObj.GetComponent <UITowerList>();
                if (param.Length > 1 && (bool)param[1])
                {
                    uiTowerList.OpenFrame();
                }
                break;

            case eUIType.Type_Waiting:
                uiWaiting = createObj.GetComponent <UIWaiting>();
                break;

            case eUIType.Type_Base:
                uiBaseInfo = createObj.GetComponent <UIBaseInfo>();
                if (param.Length > 1 && (bool)param[1])
                {
                    uiBaseInfo.OpenFrame();
                }
                break;

            case eUIType.Type_Option:
                uiGameOption = createObj.GetComponent <UIGameOption>();
                if (param.Length > 1 && (bool)param[1])
                {
                    uiGameOption.OpenFrame();
                }
                break;

            case eUIType.Type_Shop:
                uiShop = createObj.GetComponent <UIShop>();
                if (param.Length > 1 && (bool)param[1])
                {
                    uiShop.OpenFrame();
                }
                break;
            }
        }
    }