Esempio n. 1
0
        IEnumerator InAnimationsEnumerator(bool instantAction)
        {
            if (UIManager.firstPass)
            {
                //We need this WaitForEndOfFrame so that the UIManager gets on the first frame the UIScreenRect size and position
                yield return(new WaitForEndOfFrame());
            }

            UIAnimator.StopLoopAnimations(GetRectTransform, GetInitialData);

            ToggleCanvasAndGraphicRaycaster(true);

            UIAnimator.DoMoveIn(moveIn, GetRectTransform, GetInitialData, instantAction);
            UIAnimator.DoRotationIn(rotationIn, GetRectTransform, GetInitialData, instantAction);
            UIAnimator.DoScaleIn(scaleIn, GetRectTransform, GetInitialData, instantAction);
            UIAnimator.DoFadeIn(fadeIn, GetRectTransform, GetInitialData, instantAction);

            StartCoroutine("SetSelectedGameObject");

            inAnimationsCoroutine = null;
        }
Esempio n. 2
0
        IEnumerator InAnimationsEnumerator(bool instantAction)
        {
            yield return(null);

            UIAnimator.StopLoopAnimations(GetRectTransform, GetInitialData);
            ToggleCanvasAndGraphicRaycaster(true);
            UIAnimator.DoMoveIn(moveIn, GetRectTransform, GetInitialData, instantAction);
            UIAnimator.DoRotationIn(rotationIn, GetRectTransform, GetInitialData, instantAction);
            UIAnimator.DoScaleIn(scaleIn, GetRectTransform, GetInitialData, instantAction);
            UIAnimator.DoFadeIn(fadeIn, GetRectTransform, GetInitialData, instantAction);
            StartCoroutine("SetSelectedGameObject");
            inAnimationsCoroutine = null;
            //yield return null;
            yield return(new WaitForSecondsRealtime(GetInAnimationsFinishTime()));

            if (childButtons != null && childButtons.Length > 0)
            {
                for (int i = 0; i < childButtons.Length; i++)
                {
                    childButtons[i].ResetAnimations();
                }
            }
        }