public void OnTriggerExit2D(Collider2D o) { if (o.gameObject.CompareTag("Player")) { inside = false; anim.Close(animation, 0); } }
public void ShowGameover() { ButtonScreenFill f = FindFiller("gameover"); f.icon.SetActive(true); ButtonInteractive("gameover", true); _active("gameover", true); FindFiller("gameover_shop").Reset(); FindFiller("gameover_claw").Reset(); gameoverScoreText.text = "Score\n<size=60%>0"; anim.Close("game", 0); anim.Open("gameover", 3); //Move the walls StartCoroutine(MoveWalls(false)); }
public void LobbyOpenDone(UIAnimation.UIAnimationEvent _event) { if (_event.identifier == 1) { anim.Close("controller_text", 1); } if (_event.identifier == 0) { text.text = string.Format(format, manager.warmup); stop = true; } }