/// <summary> /// 设置窗口的自定义区域视图 /// </summary> /// <param name="view">要绑定的子视图</param> /// <returns></returns> public RectTransform SetView(RectTransform view) { RectTransform oldView = GetView(); view.SetParent(UIWindowClientArea.transform); UIAnchorPosUtils.SetUIPos(view, 0, 0, 0, 0); if (oldView != null) { oldView.gameObject.SetActive(false); UIManager.SetViewToTemporarily(oldView); } return(oldView); }