Esempio n. 1
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 public override void Awake()
 {
     base.Awake();
     _button        = GetComponent <Button>();
     _audioSource   = GetComponent <AudioSource>();
     _image         = GetComponent <Image>();
     _handler       = FindObjectOfType <UIActionHandler>();
     _savedFontSize = MINTEXTSIZE;
 }
Esempio n. 2
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            public UIMenuStrip(TUIActionControl ownerControl)
            {
                ActionHandler = ownerControl.ActionHandler;

                // Add a dummy item, or else no context menu strip will be opened even if the opening event is fired.
                Items.Add(dummyItem);

                // Dispose when the action provider is disposed.
                this.ownerControl           = ownerControl;
                this.ownerControl.Disposed += Parent_Disposed;
            }
Esempio n. 3
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        /// <summary>
        /// Dynamically adds menu items to a <see cref="ToolStripItemCollection"/>
        /// given the set of <see cref="IContextMenuUIActionInterface"/>s which are defined in a <see cref="UIActionHandler"/>.
        /// </summary>
        /// <param name="actionHandler">
        /// The <see cref="UIActionHandler"/> which performs actions and defines the <see cref="IContextMenuUIActionInterface"/>s.
        /// </param>
        /// <param name="destination">
        /// The <see cref="ToolStripItemCollection"/> in which to generate the menu items.
        /// </param>
        public static void BuildMenu(UIActionHandler actionHandler, ToolStripItemCollection destination)
        {
            var rootMenuNodes = new List <UIMenuNode>();

            // Extract all ContextMenuUIActionInterfaces from the handler.
            foreach (var(interfaceSet, action) in actionHandler.InterfaceSets)
            {
                if (interfaceSet.TryGet(out IContextMenuUIActionInterface contextMenuInterface))
                {
                    rootMenuNodes.Add(new UIMenuNode.Element(action, contextMenuInterface));
                }
            }

            BuildMenu(actionHandler, rootMenuNodes, destination);
        }
Esempio n. 4
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 internal UIAutoHideMainMenuItem(UIAutoHideMainMenu owner, UIMenuNode.Container containerNode)
 {
     Owner         = owner;
     ContainerNode = containerNode;
     DropDownItemsActionHandler = new UIActionHandler();
 }
Esempio n. 5
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 UIMenuBuilder(UIActionHandler actionHandler)
 {
     ActionHandler = actionHandler;
 }
Esempio n. 6
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 /// <summary>
 /// Dynamically adds menu items to a <see cref="ToolStripItemCollection"/>.
 /// </summary>
 /// <param name="actionHandler">
 /// The <see cref="UIActionHandler"/> which performs actions and defines the blueprint <see cref="UIMenuNode"/>.
 /// </param>
 /// <param name="rootMenuNodes">
 /// Collection of the menu items to generate.
 /// </param>
 /// <param name="destination">
 /// The <see cref="ToolStripItemCollection"/> in which to generate the menu items.
 /// </param>
 public static void BuildMenu(UIActionHandler actionHandler, IEnumerable <UIMenuNode> rootMenuNodes, ToolStripItemCollection destination)
 => new UIMenuBuilder(actionHandler).BuildMenu(rootMenuNodes, destination);
Esempio n. 7
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        private protected MenuCaptionBarForm()
        {
            SetStyle(ControlStyles.AllPaintingInWmPaint
                     | ControlStyles.UserPaint
                     | ControlStyles.UserMouse
                     | ControlStyles.OptimizedDoubleBuffer
                     | ControlStyles.FixedHeight
                     | ControlStyles.FixedWidth
                     | ControlStyles.ResizeRedraw
                     | ControlStyles.Opaque, true);

            minimizeButton        = CreateCaptionButton();
            minimizeButton.Click += (_, __) => WindowState = FormWindowState.Minimized;

            maximizeButton        = CreateCaptionButton();
            maximizeButton.Click += (_, __) =>
            {
                inRestoreCommand = WindowState == FormWindowState.Maximized;
                try
                {
                    WindowState = WindowState == FormWindowState.Maximized ? FormWindowState.Normal : FormWindowState.Maximized;
                }
                finally
                {
                    inRestoreCommand = false;
                }
                UpdateMaximizeButtonIcon();
            };

            // Specialized save button which binds on the SaveToFile UIAction.
            saveButton         = CreateCaptionButton();
            saveButton.Visible = false;
            saveButton.Click  += (_, __) =>
            {
                try
                {
                    ActionHandler.TryPerformAction(SharedUIAction.SaveToFile.Action, true);
                }
                catch (Exception exc)
                {
                    MessageBox.Show(exc.Message);
                }
            };

            ActionHandler.UIActionsInvalidated += _ =>
            {
                // Update the save button each time the handler is invalidated.
                // Some kind of checked state doesn't seem to be supported, so ignore UIActionState.Checked.
                UIActionState currentActionState = ActionHandler.TryPerformAction(SharedUIAction.SaveToFile.Action, false);
                saveButton.Visible = currentActionState.Visible;
                saveButton.Enabled = currentActionState.Enabled;
                if (!saveButton.Enabled)
                {
                    saveButton.FlatAppearance.BorderColor = ObservableStyle.BackColor;
                }
            };

            closeButton        = CreateCaptionButton();
            closeButton.Click += (_, __) => Close();

            MainMenuStrip = new MenuStrip();

            SuspendLayout();

            Controls.Add(minimizeButton);
            Controls.Add(maximizeButton);
            Controls.Add(saveButton);
            Controls.Add(closeButton);
            Controls.Add(MainMenuStrip);

            ResumeLayout();

            ToolTip = new ToolTip();
            UpdateToolTips();

            ObservableStyle.NotifyChange += ObservableStyle_NotifyChange;

            AllowTransparency = true;
            TransparencyKey   = ObservableStyle.SuggestedTransparencyKey;

            mainMenuActionHandler = new UIActionHandler();

            this.BindActions(StandardUIActionBindings);

            Session.Current.CurrentLocalizerChanged += CurrentLocalizerChanged;
        }