Esempio n. 1
0
    private void Start()
    {
        uiapi     = GameObject.Find("Canvas").GetComponent <UIAPI>();
        rapidFire = false;

        uiapi.SetSliderMax(fireRate);
        //slider.maxValue = RespawnTime;
        uiapi.SetSlider(fireRate);
        //slider.value = RespawnTime;
    }
Esempio n. 2
0
 // instantiate prefab of projectile, set spawn time to 0
 private void ProcessEggSpwan()
 {
     Instantiate(EggPreFab, EggFireSpawn.position, EggFireSpawn.rotation);
     uiapi.SetSlider(0);
 }