Esempio n. 1
0
 public void EnableUI(AgentStats a)
 {
     DefaultState();
     active   = UIACTIVE.Agent;
     agentRef = a;
     agentUI.SetActive(true);
 }
Esempio n. 2
0
 public void DisableUI()
 {
     active = UIACTIVE.none;
     revertUI.SetActive(false);
     confirmUI.SetActive(false);
     baseUI.SetActive(false);
     agentUI.SetActive(false);
     enableUIButton.SetActive(true);
     fullyUpgraded = false;
 }
Esempio n. 3
0
 public void EnableUI(Base b)
 {
     DefaultState();
     active            = UIACTIVE.Base;
     baseRef           = b;
     baseNameText.text = baseRef.baseName;
     baseRef.RequiredToBuild();
     baseUI.SetActive(true);
     for (int i = 0; i < valueImages.Length; i++)
     {
         if (i <= baseRef.baseType)
         {
             valueImages[i].gameObject.SetActive(true);
         }
         else
         {
             valueImages[i].gameObject.SetActive(false);
         }
     }
     fullyUpgraded = baseRef.IsFullyUpgraded();
 }