private void CreateInputFields() { wildColorInput = new UI.LabeledInput_Color(wildColor, "MiniMap.WL.WildColor".Translate(), "MiniMap.WL.WildColorTip".Translate()); tameColorInput = new UI.LabeledInput_Color(tameColor, "MiniMap.WL.TameColor".Translate(), "MiniMap.WL.TameColorTip".Translate()); hostileColorInput = new UI.LabeledInput_Color(hostileColor, "MiniMap.WL.HostileColor".Translate(), "MiniMap.WL.HostileColorTip".Translate()); huntingColorInput = new UI.LabeledInput_Color(huntingColor, "MiniMap.WL.HuntingColor".Translate(), "MiniMap.WL.HuntingColorTip".Translate()); tamingColorInput = new UI.LabeledInput_Color(tamingColor, "MiniMap.WL.TamingColor".Translate(), "MiniMap.WL.TamingColorTip".Translate()); wildRadiusInput = new UI.LabeledInput_Float(wildRadius, "MiniMap.WL.WildRadius".Translate(), "MiniMap.WL.WildRadiusTip".Translate()); tameRadiusInput = new UI.LabeledInput_Float(tameRadius, "MiniMap.WL.TameRadius".Translate(), "MiniMap.WL.TameRadiusTip".Translate()); hostileRadiusInput = new UI.LabeledInput_Float(hostileRadius, "MiniMap.WL.HostileRadius".Translate(), "MiniMap.WL.HostileRadiusTip".Translate()); huntingRadiusInput = new UI.LabeledInput_Float(huntingRadius, "MiniMap.WL.HuntingRadius".Translate(), "MiniMap.WL.HuntingRadiusTip".Translate()); tamingRadiusInput = new UI.LabeledInput_Float(tamingRadius, "MiniMap.WL.TamingRadius".Translate(), "MiniMap.WL.TamingRadiusTip".Translate()); }
public MiniMapOverlay_Colonists( MiniMap minimap, MiniMapOverlayDef overlayDef ) : base(minimap, overlayDef) { radiusInput = new UI.LabeledInput_Float( radius, "MiniMap.CP.Radius".Translate(), "MiniMap.CP.RadiusTip".Translate() ); colorInput = new UI.LabeledInput_Color( color, "MiniMap.CP.Color".Translate(), "MiniMap.CP.ColorTip".Translate() ); }
public MiniMapOverlay_Colonists(MiniMap minimap, MiniMapOverlayDef overlayDef) : base(minimap, overlayDef) { radiusInput = new UI.LabeledInput_Float(radius, "MiniMap.CP.Radius".Translate(), "MiniMap.CP.RadiusTip".Translate()); colorInput = new UI.LabeledInput_Color(color, "MiniMap.CP.Color".Translate(), "MiniMap.CP.ColorTip".Translate()); }