Esempio n. 1
0
 private void CreateInputFields()
 {
     wildColorInput     = new UI.LabeledInput_Color(wildColor, "MiniMap.WL.WildColor".Translate(), "MiniMap.WL.WildColorTip".Translate());
     tameColorInput     = new UI.LabeledInput_Color(tameColor, "MiniMap.WL.TameColor".Translate(), "MiniMap.WL.TameColorTip".Translate());
     hostileColorInput  = new UI.LabeledInput_Color(hostileColor, "MiniMap.WL.HostileColor".Translate(), "MiniMap.WL.HostileColorTip".Translate());
     huntingColorInput  = new UI.LabeledInput_Color(huntingColor, "MiniMap.WL.HuntingColor".Translate(), "MiniMap.WL.HuntingColorTip".Translate());
     tamingColorInput   = new UI.LabeledInput_Color(tamingColor, "MiniMap.WL.TamingColor".Translate(), "MiniMap.WL.TamingColorTip".Translate());
     wildRadiusInput    = new UI.LabeledInput_Float(wildRadius, "MiniMap.WL.WildRadius".Translate(), "MiniMap.WL.WildRadiusTip".Translate());
     tameRadiusInput    = new UI.LabeledInput_Float(tameRadius, "MiniMap.WL.TameRadius".Translate(), "MiniMap.WL.TameRadiusTip".Translate());
     hostileRadiusInput = new UI.LabeledInput_Float(hostileRadius, "MiniMap.WL.HostileRadius".Translate(), "MiniMap.WL.HostileRadiusTip".Translate());
     huntingRadiusInput = new UI.LabeledInput_Float(huntingRadius, "MiniMap.WL.HuntingRadius".Translate(), "MiniMap.WL.HuntingRadiusTip".Translate());
     tamingRadiusInput  = new UI.LabeledInput_Float(tamingRadius, "MiniMap.WL.TamingRadius".Translate(), "MiniMap.WL.TamingRadiusTip".Translate());
 }
 public MiniMapOverlay_Colonists( MiniMap minimap, MiniMapOverlayDef overlayDef )
     : base(minimap, overlayDef)
 {
     radiusInput = new UI.LabeledInput_Float( radius, "MiniMap.CP.Radius".Translate(), "MiniMap.CP.RadiusTip".Translate() );
     colorInput = new UI.LabeledInput_Color( color, "MiniMap.CP.Color".Translate(), "MiniMap.CP.ColorTip".Translate() );
 }
 public MiniMapOverlay_Colonists(MiniMap minimap, MiniMapOverlayDef overlayDef) : base(minimap, overlayDef)
 {
     radiusInput = new UI.LabeledInput_Float(radius, "MiniMap.CP.Radius".Translate(), "MiniMap.CP.RadiusTip".Translate());
     colorInput  = new UI.LabeledInput_Color(color, "MiniMap.CP.Color".Translate(), "MiniMap.CP.ColorTip".Translate());
 }