static int SetType(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UI.Handle obj = (UI.Handle)ToLua.CheckObject(L, 1, typeof(UI.Handle)); UI.Handle.Type arg0 = (UI.Handle.Type)ToLua.CheckObject(L, 2, typeof(UI.Handle.Type)); obj.SetType(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int AddPrivateHandle(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UI.StateHandle obj = (UI.StateHandle)ToLua.CheckObject(L, 1, typeof(UI.StateHandle)); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); UI.Handle.Type arg1 = (UI.Handle.Type)ToLua.CheckObject(L, 3, typeof(UI.Handle.Type)); obj.AddPrivateHandle(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int get_m_type(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UI.Handle obj = (UI.Handle)o; UI.Handle.Type ret = obj.m_type; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_type on a nil value" : e.Message)); } }
static int set_m_type(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UI.Handle obj = (UI.Handle)o; UI.Handle.Type arg0 = (UI.Handle.Type)ToLua.CheckObject(L, 2, typeof(UI.Handle.Type)); obj.m_type = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_type on a nil value" : e.Message)); } }
static int AddSubHandle(IntPtr L) { try { ToLua.CheckArgsCount(L, 5); UI.SequenceHandle obj = (UI.SequenceHandle)ToLua.CheckObject(L, 1, typeof(UI.SequenceHandle)); UnityEngine.Component arg0 = (UnityEngine.Component)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.Component)); UI.Handle arg1 = (UI.Handle)ToLua.CheckObject(L, 3, typeof(UI.Handle)); UI.Handle.Type arg2 = (UI.Handle.Type)ToLua.CheckObject(L, 4, typeof(UI.Handle.Type)); float arg3 = (float)LuaDLL.luaL_checknumber(L, 5); obj.AddSubHandle(arg0, arg1, arg2, arg3); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }