public IEnumerator OnArrowTest3() { Cursor cursor = GameManager.Cursor; // Move cursor cursor.OnArrow(0f, 1f); yield return(null); Assert.AreEqual(new Vector3(0, 1, 0), cursor.transform.position); }
public IEnumerator AttackablePositionsTest1() { yield return(null); Cursor cursor = GameManager.Cursor; Character character = GameManager.CurrentLevel.GetCharacter(cursor.transform.position); Assert.AreEqual(4, character.AttackableTransforms.Count); Assert.AreEqual(6, character.MovableTransforms.Count); }
public IEnumerator AttackablePositionsTest2() { Cursor cursor = GameManager.Cursor; yield return(MoveCursor(1, 2)); Character character = GameManager.CurrentLevel.GetCharacter(cursor.transform.position); Assert.AreEqual(0, character.AttackableTransforms.Count); Assert.AreEqual(10, character.MovableTransforms.Count); }
public IEnumerator MoveTest3() { yield return(null); Cursor cursor = GameManager.Cursor; // Move cursor cursor.Move(2, 2); yield return(null); Assert.AreEqual(new Vector3(2, 2, 0), cursor.transform.position); }
public IEnumerator OnArrowTest7() { yield return(null); Cursor cursor = GameManager.Cursor; // Move cursor cursor.OnArrow(1f, 0f); cursor.OnArrow(-1f, 0f); yield return(null); Assert.AreEqual(new Vector3(0, 0, 0), cursor.transform.position); }