Esempio n. 1
0
        private IEnumerator delayShowTeamACE()
        {
            // 延迟显示
            yield return(new WaitForSeconds(1f));

            Debug.Log("OnTeamACE");

            if (m_EffectParam != null)
            {
                UEffectManager.Instance.DestroyEffect(UEffectType.UET_EffectPrefab, ref m_EffectParam);
                m_EffectParam = null;
            }

            SWar2ViewMsgAce aceInfo  = LogicDataCenter.recordTableDataManager.SelfCampACE;
            UGradient       gradient = aceRankText.GetComponent <UGradient>();

            gradient.enabled = false;
            if (aceInfo.isWin > 0)
            {
                m_EffectParam = new UEffectPrefabParam(
                    _eType: UEffectPrefabType.UEPT_EndOfBattleWar_Win,
                    _tfAttachParent: AceFrame.transform, _bAutoDestroy: false);
                UEffectManager.Instance.CreateEffect(UEffectType.UET_EffectPrefab, ref m_EffectParam);

                exitWarSuccessBtn.gameObject.SetActive(true);
                exitWarFailBtn.gameObject.SetActive(false);
                aceTitleText.text = "“大吉大利,今晚吃鸡!”\n";
                gradient.SetGradientColorKey(new Color32(0xea, 0xb8, 0x30, 0xff), new Color32(0xff, 0xff, 0xff, 0xff));
            }
            else
            {
                m_EffectParam = new UEffectPrefabParam(
                    _eType: UEffectPrefabType.UEPT_EndOfBattleWar_Failure,
                    _tfAttachParent: AceFrame.transform, _bAutoDestroy: false);
                UEffectManager.Instance.CreateEffect(UEffectType.UET_EffectPrefab, ref m_EffectParam);

                exitWarSuccessBtn.gameObject.SetActive(false);
                exitWarFailBtn.gameObject.SetActive(true);
                aceTitleText.text = "“再接再厉,早日吃鸡!”";
                gradient.SetGradientColorKey(new Color32(0x7f, 0x9e, 0xb6, 0xff), new Color32(0xff, 0xff, 0xff, 0xff));
            }

            DeadFrame.SetActive(false);
            AceFrame.SetActive(true);
            gradient.enabled = true;
            WarRecordTableDataManager.WarPersonInfo personInfo = LogicDataCenter.recordTableDataManager.getWarPersonInfoByPDBID((ulong)LogicDataCenter.playerSystemDataManager.SelfAcotrID);
            aceKDAText.text  = string.Format("淘汰人数:{0}人, 助攻次数:{1}次", personInfo.nKillNum, personInfo.nAssists);
            aceRankText.text = string.Format("第{0}名", LogicDataCenter.recordTableDataManager.SelfCampACE.nRank);
        }