/// <summary>
    /// 设置提示框的位置
    /// </summary>
    public void SetPosition()
    {
        Vector3 screenPos = Input.mousePosition;
        //Vector3 panelPos = new Vector3(screenPos.x - (Screen.width / 2) + offset.x, screenPos.y - (Screen.height / 2) + offset.y);
        Vector3 panelPos = UGUIFollowTarget.ScreenToUI(Camera.main, canvasScaler, screenPos);
        Vector3 pos      = AdjustOutBorder(panelPos);

        panel.transform.localPosition = pos;
    }