void Awake() { if (ufo == null) { ufo = Instantiate(ufoPrefab); } ufoMover = ufo.GetComponent <UFOMover>(); ufoHelath = ufo.GetComponent <UFOHealth>(); cornerPosX = Camera.main.ViewportToWorldPoint(new Vector3(1, 0, ufo.transform.position.z - Camera.main.transform.position.z)).x; }
// Use this for initialization void Start() { ownController = GetComponent <UFOController>(); ownHealth = GetComponent <UFOHealth>(); }