public void UFOFly(GameObject UFO, float angle, float power) { fly = UFOFlyAction.GetSSAction(UFO.GetComponent <DiskData>().direction, angle, power); this.RunAction(UFO, fly, this); }
protected new void Start() { sceneController = (FirstSceneControl)Director.getInstance().currentSceneControl; sceneController.actionManager = this; store.Add(UFOFlyAction.getSSAction()); }