public void UFOFly(GameObject UFO, float angle, float power)
 {
     fly = UFOFlyAction.GetSSAction(UFO.GetComponent <DiskData>().direction, angle, power);
     this.RunAction(UFO, fly, this);
 }
Esempio n. 2
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 protected new void Start()
 {
     sceneController = (FirstSceneControl)Director.getInstance().currentSceneControl;
     sceneController.actionManager = this;
     store.Add(UFOFlyAction.getSSAction());
 }