private void DestroyAll() { for (int i = 0; i < UFOs.Count; i++) { UFOFactory.GetInstance().Recycle(UFOs[i]); } UFOs.Clear(); }
public List <GameObject> GetUFOs() { List <GameObject> ufos = new List <GameObject>(); var index = random.Next(3); var color = colors[index]; var count = GetUFOCount(); for (int i = 0; i < count; ++i) { Vector3 position = GetRandomPosition(); var obj = UFOFactory.GetInstance().GetUFO(color); var ufo = obj.GetComponent <UFO>(); ufo.SetPosition(position); ufo.score = score[index] * (currentRound + 1); ufo.speed = currentRound * 0.01f + 0.5f; ufo.state = UFOState.Moving; ufo.direction = GetRandomDirection(); ufos.Add(obj); } return(ufos); }
private void DestroyUFO(GameObject ufo) { UFOs.Remove(ufo); UFOFactory.GetInstance().Recycle(ufo); }
private void OnMissUFO(GameObject ufo) { UFOs.Remove(ufo); UFOFactory.GetInstance().Recycle(ufo); model.SubScore(ruler.GetSubScore(model.currentRound)); }
private void OnHitUFO(GameObject ufo) { UFOs.Remove(ufo); UFOFactory.GetInstance().Recycle(ufo); model.AddScore(ufo.GetComponent <UFO>().score); }
public Ruler() { this.factory = UFOFactory.GetInstance(); this.random = new System.Random(); }