Esempio n. 1
0
        public double[] Parameters(Snap.Position point)
        {
            IntPtr   ptr;
            UFEvalsf evalsf = Globals.UFSession.Evalsf;

            evalsf.Initialize2(base.NXOpenTag, out ptr);
            double[]      array = point.Array;
            UFEvalsf.Pos3 pos   = new UFEvalsf.Pos3();
            evalsf.FindClosestPoint(ptr, array, out pos);
            double[] uv = pos.uv;
            uv[0] = this.FactorU * uv[0];
            uv[1] = this.FactorV * uv[1];
            return(uv);
        }
Esempio n. 2
0
        private static Vector[] SurfaceEvaluate(Snap.NX.Face face, int mode, double u, double v)
        {
            IntPtr ptr;

            double[] numArray  = new double[] { u / face.FactorU, v / face.FactorV };
            UFEvalsf evalsf    = Globals.UFSession.Evalsf;
            Tag      nXOpenTag = face.NXOpenTag;

            evalsf.Initialize2(nXOpenTag, out ptr);
            ModlSrfValue value2 = new ModlSrfValue();

            evalsf.Evaluate(ptr, mode, numArray, out value2);
            Vector vector  = new Vector(value2.srf_pos);
            Vector vector2 = new Vector(value2.srf_du);
            Vector vector3 = new Vector(value2.srf_dv);
            Vector vector4 = new Vector(value2.srf_unormal);

            vector2 = (Vector)((1.0 / face.FactorU) * vector2);
            vector3 = (Vector)((1.0 / face.FactorV) * vector3);
            return(new Vector[] { vector, vector2, vector3, vector4 });
        }