protected void Start() { UEventData uEventData = new UEventData(); UEventDispatcherSingleton.Instance.AddEventListener <UEvent>( EventDispatcherSingleton_OnSampleEvent); }
private IEnumerator WaitAndDispatchEvent() { yield return(new WaitForSeconds(1)); UEventData uEventData = new UEventData(); UEventDispatcherSingleton.Instance.Invoke <UEvent>(uEventData); }
// Unity Methods ------------------------------- protected void OnEnable() { UEventData uEventData = new UEventData(); _uEventDispatcherAsset.AddEventListener <UEvent>(EventAsset_OnSampleEvent); }