//PORTO public override void OnEventInvoked(object eventData) { //Debug.Log ("PORTo!!!!!!!!"); if (eventData == null) { Debug.Log("PORTO event data must not be null"); return; } if (eventData.GetType() != typeof(string[])) { Debug.Log("event data must be type of string[]"); return; } string[] args = (string[])eventData; if (args.Length != 1) { Debug.Log("PORTO will get 1 arguments!"); return; } connection.ChangePort(int.Parse(args [0])); }
public override void OnEventInvoked(object eventData) { string[] args = (string[])eventData; connection.ChangeAdress(args [0]); connection.ChangePort(int.Parse(args [1])); connection.Send("CNNRQ;"); playerObject.SetActive(true); autoConnector.isInGame = true; }