private void InitEngines() { if (uciEngineWhite == null && File.Exists(Ap.EngineOptions.WhiteEngine)) { uciEngineWhite = new UCIEngine(Ap.EngineOptions.WhiteEngine, Ap.EngineOptions.HashTableSize, this.Game); uciEngineWhite.UseTablebases = Ap.EngineOptions.UseTablebases; uciEngineWhite.Load(); uciEngineWhite.Close(); } if (uciEngineBlack == null && File.Exists(Ap.EngineOptions.BlackEngine)) { uciEngineBlack = new UCIEngine(Ap.EngineOptions.BlackEngine, Ap.EngineOptions.HashTableSize, this.Game); uciEngineBlack.UseTablebases = Ap.EngineOptions.UseTablebases; uciEngineBlack.Load(); uciEngineBlack.Close(); } if (bookWhite == null && File.Exists(Ap.EngineOptions.WhiteBook)) { bookWhite = new Book(this.Game, Ap.EngineOptions.WhiteBook); bookWhite.BookOptions.OptionsType = BookOptionsType.WhiteEngine; bookWhite.SetOptions(); } if (bookBlack == null && File.Exists(Ap.EngineOptions.BlackBook)) { bookBlack = new Book(this.Game, Ap.EngineOptions.BlackBook); bookBlack.BookOptions.OptionsType = BookOptionsType.BlackEngine; bookBlack.SetOptions(); } }
private static void LoadUserEngine(Game game, int engineID, int chessTypeID, string bookFile) { DataSet dataset = SocketClient.GetSetIntruptedGameUserEngine(engineID, UserStatusE.Playing); if (dataset != null && dataset.Tables.Count > 0) { if (dataset.Tables[0] != null && dataset.Tables[0].Rows.Count > 0) { App.Model.Db.Engine engine = new App.Model.Db.Engine(Ap.Cxt, dataset.Tables[0].Rows[0]); InfinitySettings.EngineManager.EngineManager objEngineManager = new InfinitySettings.EngineManager.EngineManager(); List <InfinitySettings.EngineManager.Engine> lstEngine = objEngineManager.LoadEngines(); InfinitySettings.EngineManager.Engine eng = lstEngine.Where(x => x.IsActive == true && x.EngineTitle.Replace(".exe", "") == engine.Name).FirstOrDefault(); if (eng != null) { UCIEngine selectedEngine = new UCIEngine(eng.FilePath, Ap.EngineOptions.HashTableSize, game); selectedEngine.Load(); selectedEngine.Close(); Ap.PlayingMode.SelectedEngine = selectedEngine; Ap.PlayingMode.ChessTypeID = chessTypeID; Ap.PlayingMode.SelectedBook = new Book(game, bookFile); } } } }
private void btnOK_Click(object sender, EventArgs e) { if (lstEngines.Items.Count > 0 && lstEngines.SelectedValue != null) { string engineFilePath = lstEngines.SelectedValue.ToString(); int hashTableSize = (int)numHashTableSize.Value; if (selectedEngine != null) { selectedEngine.Close(); } selectedEngine = new UCIEngine(engineFilePath, hashTableSize, this.Game); if (engineParameters != null) { engineParameters.SetEngineParameters(selectedEngine); } selectedEngine.UseTablebases = chkUseTablebases.Checked; selectedEngine.Load(); selectedEngine.Close(); if (selectedBook != null && selectedBook.BookOptions != null && selectedBook.BookOptions.UseBook) { selectedBook.SetOptions(selectedBook.BookOptions); } else { selectedBook = null; } this.DialogResult = DialogResult.OK; this.Close(); } }
private void LoadNewEngine() { if (!IsNewEngineSelected) { return; } EngineManager objEngineManager = new EngineManager(); objEngineManager.SaveDefaultEngine(lstEngines.SelectedValue.ToString()); int hashTableSize = Convert.ToInt32(cmbHashTableSize.SelectedValue); InfinitySettings.Settings.DefaultEngineXml = objEngineManager.LoadDefaultEngine(); string engineFile = InfinitySettings.Settings.DefaultEngineXml.FilePath; selectedEngine = new UCIEngine(engineFile, hashTableSize, this.Game); if (engineParameters != null) { engineParameters.SetEngineParameters(selectedEngine); } UCIEngine oldEngine = this.Game.DefaultEngine; if (oldEngine != null) { oldEngine.Close(); } selectedEngine.UseTablebases = chkUseTablebases.Checked; selectedEngine.Load(); }
private void LoadEngine() { uciEngine = new UCIEngine(EngineFilePath, Options.DefaultHashTableSize, this.Game); uciEngine.OptionReceived += new UCIEngine.OptionReceivedHandler(uciEngine_OptionReceived); uciEngine.UciOkReceived += new EventHandler(uciEngine_UciOkReceived); uciEngine.Load(); }
private void AddKibitzer() { string engineName = lstEngines.SelectedValue.ToString(); int hashTableSize = Convert.ToInt32(cmbHashTableSize.SelectedValue); UCIEngine uciEngine = new UCIEngine(engineName, hashTableSize, this.Game); uciEngine.IsKibitzer = true; uciEngine.NameReceived += new UCIEngine.NameReceivedHandler(uciEngine_NameReceived); uciEngine.Load(); }