private void DragDropType(Rect dropArea) { var evt = Event.current; if (evt.type == EventType.DragUpdated) { if (dropArea.Contains(evt.mousePosition)) { DragAndDrop.visualMode = DragAndDropVisualMode.Copy; } } if (evt.type == EventType.DragPerform) { if (dropArea.Contains(evt.mousePosition)) { DragAndDrop.AcceptDrag(); m_Initialized = false; UnityEngine.Object[] draggedObjects = DragAndDrop.objectReferences as UnityEngine.Object[]; for (int i = 0; i < draggedObjects.Length; i++) { if (draggedObjects[i]) { System.Type sType = draggedObjects[i].GetType(); UAI.AddType(sType); } } UAI.ForceSave(); } } }
private void DragDropAdd(Rect dropArea) { var evt = Event.current; if (evt.type == EventType.DragUpdated) { if (dropArea.Contains(evt.mousePosition)) { DragAndDrop.visualMode = DragAndDropVisualMode.Copy; } } if (evt.type == EventType.DragPerform) { if (dropArea.Contains(evt.mousePosition)) { DragAndDrop.AcceptDrag(); UnityEngine.Object[] draggedObjects = DragAndDrop.objectReferences as UnityEngine.Object[]; for (int i = 0; i < draggedObjects.Length; i++) { if (draggedObjects[i]) { m_Initialized = false; // need to reload when we're done. UAI.AddIfIndexed(draggedObjects[i]); var path = AssetDatabase.GetAssetPath(draggedObjects[i]); if (System.IO.Directory.Exists(path)) { UAI.RecursiveScanFoldersForAssets(path); } } } UAI.ForceSave(); } } }