void Start() { ts = new TypingSystem(); typingTime = FindObjectOfType <TypingTime>(); ts.SetInputString(dictionary.GetRandomWord()); UpdateText(); }
// Use this for initialization void Start() { ts = new TypingSystem(); i = dictionary.length; int t = Random.Range(0, i); ts.SetInputString(dictionary.GetRandomWord(t)); Kanzi = dictionary.GetRandomKanziWord(t); UpdateText(); }
private void Awake() { _spriteRenderer = GetComponent <SpriteRenderer>(); _playerMovement = GetComponent <PlayerMovement>(); _typingSystem = GetComponent <TypingSystem>(); _audioManager = GetComponent <AudioManager>(); Assert.IsNotNull(_spriteRenderer); Assert.IsNotNull(_playerMovement); Assert.IsNotNull(_typingSystem); Assert.IsNotNull(_audioManager); }
private void Awake() { playerMovement = GetComponent <PlayerMovement>(); _typingSystem = GetComponent <TypingSystem>(); _player = GetComponent <Player>(); _playerWeapon = GetComponent <PlayerWeapon>(); _audioManager = GetComponent <AudioManager>(); Assert.IsNotNull(playerMovement, "No PlayerMovement script found within the Player."); Assert.IsNotNull(_typingSystem, "No TypingSystem script found within the Player."); Assert.IsNotNull(_player, "No Player script found within the Player."); Assert.IsNotNull(_player, "No PlayerWeapon script found within the Player."); Assert.IsNotNull(_audioManager, "No AudioManager script found within the Player."); }
/*void UpdateText() * { * alphabetTextMesh.text = "<color=white>" + ts.GetInputedKey() + "</color>" + ts.GetRestKey(); * //alphabetTextMesh.text = "aiueo"; * }*/ // Use this for initialization void Start() { ts = new TypingSystem(); ts.SetInputString(""); // UpdateText(); }
// Use this for initialization void Start() { ts = new TypingSystem(); ts.SetInputString(lirycs.GetRandomWord()); UpdateText(); }
// Use this for initialization void Start() { ts = new TypingSystem(); ts.SetInputString(dictionary.GetRandomWord()); UpdateText(); }