/**
         * Make a relative 3D vector of a limb out of a skeleton and the two joints
         * in the limb.
         *
         * @param skel The skeleton to acquire the relative vector from.
         * @param joint_combo The joint combo to make the relative vector from,
         *                    where the first joint is the origin and the second
         *                    is where the relative vector points to.
         * @see moveRelative()
         * @return the 3D relative vector between the base joint and the
         *         extended joint.
         */
        private double[] moveJointCombo(Types.Skeleton skel,
                                    Tuple<string, string> joint_combo)
        {
            double[] a = skel.getJointPositionByName(joint_combo.Item1);
              double[] b = skel.getJointPositionByName(joint_combo.Item2);

              return moveRelative(a, b);
        }