public void SendAIDetect(int zombieID, Types.PlayerType type) { NetworkPacket packet = new NetworkPacket(12); packet.WriteInt((int)Messages.ClientPackets.AI_DETECTED_PLAYER); packet.WriteInt(zombieID); packet.WriteInt((int)type); Send(packet.ToArray()); }
public static PlayerType ToPlayerType(this Types.PlayerType playerType) { return((PlayerType)(int)playerType); }