public override void Deserialize(IDataReader reader) { subAreaId = reader.ReadShort(); if (subAreaId < 0) { throw new Exception("Forbidden value on subAreaId = " + subAreaId + ", it doesn't respect the following condition : subAreaId < 0"); } mapId = reader.ReadInt(); if (mapId < 0) { throw new Exception("Forbidden value on mapId = " + mapId + ", it doesn't respect the following condition : mapId < 0"); } subareaAlignmentSide = reader.ReadSByte(); var limit = reader.ReadUShort(); houses = new Types.HouseInformations[limit]; for (int i = 0; i < limit; i++) { houses[i] = Types.ProtocolTypeManager.GetInstance <Types.HouseInformations>(reader.ReadShort()); houses[i].Deserialize(reader); } limit = reader.ReadUShort(); actors = new Types.GameRolePlayActorInformations[limit]; for (int i = 0; i < limit; i++) { actors[i] = Types.ProtocolTypeManager.GetInstance <Types.GameRolePlayActorInformations>(reader.ReadShort()); actors[i].Deserialize(reader); } limit = reader.ReadUShort(); interactiveElements = new Types.InteractiveElement[limit]; for (int i = 0; i < limit; i++) { interactiveElements[i] = Types.ProtocolTypeManager.GetInstance <Types.InteractiveElement>(reader.ReadShort()); interactiveElements[i].Deserialize(reader); } limit = reader.ReadUShort(); statedElements = new Types.StatedElement[limit]; for (int i = 0; i < limit; i++) { statedElements[i] = new Types.StatedElement(); statedElements[i].Deserialize(reader); } limit = reader.ReadUShort(); obstacles = new Types.MapObstacle[limit]; for (int i = 0; i < limit; i++) { obstacles[i] = new Types.MapObstacle(); obstacles[i].Deserialize(reader); } limit = reader.ReadUShort(); fights = new Types.FightCommonInformations[limit]; for (int i = 0; i < limit; i++) { fights[i] = new Types.FightCommonInformations(); fights[i].Deserialize(reader); } }
public override void Deserialize(IDataReader reader) { var limit = reader.ReadUShort(); obstacles = new Types.MapObstacle[limit]; for (int i = 0; i < limit; i++) { obstacles[i] = new Types.MapObstacle(); obstacles[i].Deserialize(reader); } }
public void Deserialize(IDataReader reader) { var limit = reader.ReadUShort(); obstacles = new Types.MapObstacle[limit]; for (int i = 0; i < limit; i++) { obstacles[i] = new Types.MapObstacle(); obstacles[i].Deserialize(reader); } }
public override void Deserialize(ICustomDataInput reader) { var limit = reader.ReadUShort(); obstacles = new Types.MapObstacle[limit]; for (int i = 0; i < limit; i++) { obstacles[i] = new Types.MapObstacle(); obstacles[i].Deserialize(reader); } }
public override void Deserialize(IDataReader reader) { var limit = reader.ReadShort(); var obstacles_ = new Types.MapObstacle[limit]; for (int i = 0; i < limit; i++) { obstacles_[i] = new Types.MapObstacle(); obstacles_[i].Deserialize(reader); } obstacles = obstacles_; }
public override void Deserialize(IDataReader reader) { subAreaId = reader.ReadVarUhShort(); mapId = reader.ReadDouble(); var limit = (ushort)reader.ReadUShort(); houses = new Types.HouseInformations[limit]; for (int i = 0; i < limit; i++) { houses[i] = ProtocolTypeManager.GetInstance <Types.HouseInformations>(reader.ReadUShort()); houses[i].Deserialize(reader); } limit = (ushort)reader.ReadUShort(); actors = new Types.GameRolePlayActorInformations[limit]; for (int i = 0; i < limit; i++) { actors[i] = ProtocolTypeManager.GetInstance <Types.GameRolePlayActorInformations>(reader.ReadUShort()); actors[i].Deserialize(reader); } limit = (ushort)reader.ReadUShort(); interactiveElements = new Types.InteractiveElement[limit]; for (int i = 0; i < limit; i++) { interactiveElements[i] = ProtocolTypeManager.GetInstance <Types.InteractiveElement>(reader.ReadUShort()); interactiveElements[i].Deserialize(reader); } limit = (ushort)reader.ReadUShort(); statedElements = new Types.StatedElement[limit]; for (int i = 0; i < limit; i++) { statedElements[i] = new Types.StatedElement(); statedElements[i].Deserialize(reader); } limit = (ushort)reader.ReadUShort(); obstacles = new Types.MapObstacle[limit]; for (int i = 0; i < limit; i++) { obstacles[i] = new Types.MapObstacle(); obstacles[i].Deserialize(reader); } limit = (ushort)reader.ReadUShort(); fights = new Types.FightCommonInformations[limit]; for (int i = 0; i < limit; i++) { fights[i] = new Types.FightCommonInformations(); fights[i].Deserialize(reader); } hasAggressiveMonsters = reader.ReadBoolean(); fightStartPositions = new Types.FightStartingPositions(); fightStartPositions.Deserialize(reader); }
public override void Deserialize(BigEndianReader reader) { subAreaId = reader.ReadVarShort(); if (subAreaId < 0) throw new Exception("Forbidden value on subAreaId = " + subAreaId + ", it doesn't respect the following condition : subAreaId < 0"); mapId = reader.ReadInt(); if (mapId < 0) throw new Exception("Forbidden value on mapId = " + mapId + ", it doesn't respect the following condition : mapId < 0"); var limit = reader.ReadUShort(); houses = new Types.HouseInformations[limit]; for (int i = 0; i < limit; i++) { houses[i] = Types.ProtocolTypeManager.GetInstance<Types.HouseInformations>(reader.ReadShort()); houses[i].Deserialize(reader); } limit = reader.ReadUShort(); actors = new Types.GameRolePlayActorInformations[limit]; for (int i = 0; i < limit; i++) { short id = reader.ReadShort(); actors[i] = Types.ProtocolTypeManager.GetInstance<Types.GameRolePlayActorInformations>(id); actors[i].Deserialize(reader); } limit = reader.ReadUShort(); interactiveElements = new Types.InteractiveElement[limit]; for (int i = 0; i < limit; i++) { interactiveElements[i] = Types.ProtocolTypeManager.GetInstance<Types.InteractiveElement>(reader.ReadShort()); interactiveElements[i].Deserialize(reader); } limit = reader.ReadUShort(); statedElements = new Types.StatedElement[limit]; for (int i = 0; i < limit; i++) { statedElements[i] = new Types.StatedElement(); statedElements[i].Deserialize(reader); } limit = reader.ReadUShort(); obstacles = new Types.MapObstacle[limit]; for (int i = 0; i < limit; i++) { obstacles[i] = new Types.MapObstacle(); obstacles[i].Deserialize(reader); } limit = reader.ReadUShort(); fights = new Types.FightCommonInformations[limit]; for (int i = 0; i < limit; i++) { fights[i] = new Types.FightCommonInformations(); fights[i].Deserialize(reader); } }
public override void Deserialize(IDataReader reader) { subAreaId = reader.ReadVarShort(); if (subAreaId < 0) { throw new Exception("Forbidden value on subAreaId = " + subAreaId + ", it doesn't respect the following condition : subAreaId < 0"); } mapId = reader.ReadInt(); if (mapId < 0) { throw new Exception("Forbidden value on mapId = " + mapId + ", it doesn't respect the following condition : mapId < 0"); } var limit = reader.ReadShort(); var houses_ = new HouseInformations[limit]; for (int i = 0; i < limit; i++) { houses_[i] = Types.ProtocolTypeManager.GetInstance <HouseInformations>(reader.ReadShort()); houses_[i].Deserialize(reader); } houses = houses_; limit = reader.ReadShort(); var actors_ = new GameRolePlayActorInformations[limit]; for (int i = 0; i < limit; i++) { actors_[i] = Types.ProtocolTypeManager.GetInstance <GameRolePlayActorInformations>(reader.ReadShort()); actors_[i].Deserialize(reader); } actors = actors_; limit = reader.ReadShort(); var interactiveElements_ = new InteractiveElement[limit]; for (int i = 0; i < limit; i++) { interactiveElements_[i] = Types.ProtocolTypeManager.GetInstance <InteractiveElement>(reader.ReadShort()); interactiveElements_[i].Deserialize(reader); } interactiveElements = interactiveElements_; limit = reader.ReadShort(); var statedElements_ = new Types.StatedElement[limit]; for (int i = 0; i < limit; i++) { statedElements_[i] = new Types.StatedElement(); statedElements_[i].Deserialize(reader); } statedElements = statedElements_; limit = reader.ReadShort(); var obstacles_ = new Types.MapObstacle[limit]; for (int i = 0; i < limit; i++) { obstacles_[i] = new Types.MapObstacle(); obstacles_[i].Deserialize(reader); } obstacles = obstacles_; limit = reader.ReadShort(); var fights_ = new Types.FightCommonInformations[limit]; for (int i = 0; i < limit; i++) { fights_[i] = new Types.FightCommonInformations(); fights_[i].Deserialize(reader); } fights = fights_; hasAggressiveMonsters = reader.ReadBoolean(); fightStartPositions = new Types.FightStartingPositions(); fightStartPositions.Deserialize(reader); }