Esempio n. 1
0
        public void Deserialize(IDataReader reader)
        {
            var limit = reader.ReadUShort();

            effects = new Types.FightDispellableEffectExtendedInformations[limit];
            for (int i = 0; i < limit; i++)
            {
                effects[i] = new Types.FightDispellableEffectExtendedInformations();
                effects[i].Deserialize(reader);
            }
            limit = reader.ReadUShort();
            marks = new Types.GameActionMark[limit];
            for (int i = 0; i < limit; i++)
            {
                marks[i] = new Types.GameActionMark();
                marks[i].Deserialize(reader);
            }
            gameTurn = reader.ReadVarUhShort();
            if (gameTurn < 0)
            {
                throw new System.Exception("Forbidden value on gameTurn = " + gameTurn + ", it doesn't respect the following condition : gameTurn < 0");
            }
            fightStart = reader.ReadInt();
            if (fightStart < 0)
            {
                throw new System.Exception("Forbidden value on fightStart = " + fightStart + ", it doesn't respect the following condition : fightStart < 0");
            }
            limit = reader.ReadUShort();
            idols = new Types.Idol[limit];
            for (int i = 0; i < limit; i++)
            {
                idols[i] = new Types.Idol();
                idols[i].Deserialize(reader);
            }
        }
Esempio n. 2
0
        public override void Deserialize(IDataReader reader)
        {
            var limit    = reader.ReadUShort();
            var effects_ = new Types.FightDispellableEffectExtendedInformations[limit];

            for (int i = 0; i < limit; i++)
            {
                effects_[i] = ProtocolTypeManager.GetInstance <Types.FightDispellableEffectExtendedInformations>(reader.ReadShort());
                effects_[i].Deserialize(reader);
            }
            effects = effects_;
            limit   = reader.ReadUShort();
            var marks_ = new Types.GameActionMark[limit];

            for (int i = 0; i < limit; i++)
            {
                marks_[i] = new Types.GameActionMark();
                marks_[i].Deserialize(reader);
            }
            marks    = marks_;
            gameTurn = reader.ReadShort();
            if (gameTurn < 0)
            {
                throw new Exception("Forbidden value on gameTurn = " + gameTurn + ", it doesn't respect the following condition : gameTurn < 0");
            }
        }
        public override void Deserialize(IDataReader reader)
        {
            var limit = (ushort)reader.ReadUShort();

            effects = new Types.FightDispellableEffectExtendedInformations[limit];
            for (int i = 0; i < limit; i++)
            {
                effects[i] = new Types.FightDispellableEffectExtendedInformations();
                effects[i].Deserialize(reader);
            }
            limit = (ushort)reader.ReadUShort();
            marks = new Types.GameActionMark[limit];
            for (int i = 0; i < limit; i++)
            {
                marks[i] = new Types.GameActionMark();
                marks[i].Deserialize(reader);
            }
            gameTurn   = reader.ReadVarUhShort();
            fightStart = reader.ReadInt();
            limit      = (ushort)reader.ReadUShort();
            idols      = new Types.Idol[limit];
            for (int i = 0; i < limit; i++)
            {
                idols[i] = new Types.Idol();
                idols[i].Deserialize(reader);
            }
            limit           = (ushort)reader.ReadUShort();
            fxTriggerCounts = new Types.GameFightEffectTriggerCount[limit];
            for (int i = 0; i < limit; i++)
            {
                fxTriggerCounts[i] = new Types.GameFightEffectTriggerCount();
                fxTriggerCounts[i].Deserialize(reader);
            }
        }
 public override void Deserialize(IDataReader reader)
 {
     var limit = reader.ReadUShort();
     effects = new Types.FightDispellableEffectExtendedInformations[limit];
     for (int i = 0; i < limit; i++)
     {
          effects[i] = new Types.FightDispellableEffectExtendedInformations();
          effects[i].Deserialize(reader);
     }
     limit = reader.ReadUShort();
     marks = new Types.GameActionMark[limit];
     for (int i = 0; i < limit; i++)
     {
          marks[i] = new Types.GameActionMark();
          marks[i].Deserialize(reader);
     }
     gameTurn = reader.ReadShort();
     if (gameTurn < 0)
         throw new Exception("Forbidden value on gameTurn = " + gameTurn + ", it doesn't respect the following condition : gameTurn < 0");
 }
        public override void Deserialize(BigEndianReader reader)
        {
            var limit = reader.ReadUShort();

            effects = new Types.FightDispellableEffectExtendedInformations[limit];
            for (int i = 0; i < limit; i++)
            {
                effects[i] = new Types.FightDispellableEffectExtendedInformations();
                effects[i].Deserialize(reader);
            }
            limit = reader.ReadUShort();
            marks = new Types.GameActionMark[limit];
            for (int i = 0; i < limit; i++)
            {
                marks[i] = new Types.GameActionMark();
                marks[i].Deserialize(reader);
            }
            gameTurn = reader.ReadShort();
            if (gameTurn < 0)
            {
                throw new Exception("Forbidden value on gameTurn = " + gameTurn + ", it doesn't respect the following condition : gameTurn < 0");
            }
        }
Esempio n. 6
0
 public void Deserialize(IDataReader reader)
 {
     base.Deserialize(reader);
     mark = new Types.GameActionMark();
     mark.Deserialize(reader);
 }
Esempio n. 7
0
 public GameActionFightMarkCellsMessage(uint actionId, double sourceId, Types.GameActionMark mark)
     : base(actionId, sourceId)
 {
     this.mark = mark;
 }
 public override void Deserialize(IDataReader reader)
 {
     base.Deserialize(reader);
     mark = new Types.GameActionMark();
     mark.Deserialize(reader);
 }
 public GameActionFightMarkCellsMessage(short actionId, int sourceId, Types.GameActionMark mark)
  : base(actionId, sourceId)
 {
     this.mark = mark;
 }
 public override void Deserialize(ICustomDataInput reader)
 {
     base.Deserialize(reader);
     mark = new Types.GameActionMark();
     mark.Deserialize(reader);
 }
 public override void Deserialize(BigEndianReader reader)
 {
     base.Deserialize(reader);
     mark = new Types.GameActionMark();
     mark.Deserialize(reader);
 }
 public override void Deserialize(ICustomDataInput reader)
 {
     base.Deserialize(reader);
     mark = new Types.GameActionMark();
     mark.Deserialize(reader);
 }